Digital Player: Evaluating Large Language Models based Human-like Agent in Games
Fuente:
arXiv
Enregistré dans:
| Auteurs principaux: | Wang, Jiawei, Wang, Kai, Lin, Shaojie, Wu, Runze, Xu, Bihan, Jiang, Lingeng, Zhao, Shiwei, Zhu, Renyu, Liu, Haoyu, Hu, Zhipeng, Fan, Zhong, Li, Le, Lyu, Tangjie, Fan, Changjie |
|---|---|
| Format: | Preprint |
| Publié: |
2025
|
| Sujets: | |
| Accès en ligne: | |
| Tags: |
Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
|
Documents similaires
Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling
par: Xu, Bihan, et autres
Publié: (2025)
par: Xu, Bihan, et autres
Publié: (2025)
The Effects of Data Augmentation on Confidence Estimation for LLMs
par: Wang, Rui, et autres
Publié: (2025)
par: Wang, Rui, et autres
Publié: (2025)
XRL-Bench: A Benchmark for Evaluating and Comparing Explainable Reinforcement Learning Techniques
par: Xiong, Yu, et autres
Publié: (2024)
par: Xiong, Yu, et autres
Publié: (2024)
A Dataset for the Validation of Truth Inference Algorithms Suitable for Online Deployment
par: Wang, Fei, et autres
Publié: (2024)
par: Wang, Fei, et autres
Publié: (2024)
StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads
par: Wang, Suzhen, et autres
Publié: (2024)
par: Wang, Suzhen, et autres
Publié: (2024)
CrowdAgent: Multi-Agent Managed Multi-Source Annotation System
par: Qin, Maosheng, et autres
Publié: (2025)
par: Qin, Maosheng, et autres
Publié: (2025)
Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation
par: Liu, Renshuai, et autres
Publié: (2024)
par: Liu, Renshuai, et autres
Publié: (2024)
AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion Model
par: Dong, Zibin, et autres
Publié: (2023)
par: Dong, Zibin, et autres
Publié: (2023)
TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles
par: Ma, Yifeng, et autres
Publié: (2023)
par: Ma, Yifeng, et autres
Publié: (2023)
Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning
par: Liu, Jinyi, et autres
Publié: (2023)
par: Liu, Jinyi, et autres
Publié: (2023)
Large Language Models as Agents in Two-Player Games
par: Liu, Yang, et autres
Publié: (2024)
par: Liu, Yang, et autres
Publié: (2024)
ICE: Interactive 3D Game Character Editing via Dialogue
par: Wu, Haoqian, et autres
Publié: (2024)
par: Wu, Haoqian, et autres
Publié: (2024)
Are Large Vision Language Models Good Game Players?
par: Wang, Xinyu, et autres
Publié: (2025)
par: Wang, Xinyu, et autres
Publié: (2025)
Evaluating and Enhancing LLMs Agent based on Theory of Mind in Guandan: A Multi-Player Cooperative Game under Imperfect Information
par: Yim, Yauwai, et autres
Publié: (2024)
par: Yim, Yauwai, et autres
Publié: (2024)
Toward Human-AI Alignment in Large-Scale Multi-Player Games
par: Sharma, Sugandha, et autres
Publié: (2024)
par: Sharma, Sugandha, et autres
Publié: (2024)
Geometric wavefront sets of genuine Iwahori-spherical representations
par: Gao, Fan, et autres
Publié: (2026)
par: Gao, Fan, et autres
Publié: (2026)
The No-Effect of Player Role in Digital Games on Prosocial Behavior
par: Mauricio Miranda Sarmet
Publié: (2017)
par: Mauricio Miranda Sarmet
Publié: (2017)
Reinforcement Learning From Imperfect Corrective Actions And Proxy Rewards
par: Jiang, Zhaohui, et autres
Publié: (2024)
par: Jiang, Zhaohui, et autres
Publié: (2024)
vMFER: Von Mises-Fisher Experience Resampling Based on Uncertainty of Gradient Directions for Policy Improvement
par: Zhu, Yiwen, et autres
Publié: (2024)
par: Zhu, Yiwen, et autres
Publié: (2024)
Commitment to Sparse Strategies in Two-Player Games
par: Afiouni, Salam, et autres
Publié: (2024)
par: Afiouni, Salam, et autres
Publié: (2024)
LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
par: Xiao, Chang, et autres
Publié: (2024)
par: Xiao, Chang, et autres
Publié: (2024)
Long time validity of the linearized Boltzmann uncut-off and the linearized Landau equations from the Newton Law
par: Bihan, Corentin Le
Publié: (2024)
par: Bihan, Corentin Le
Publié: (2024)
Around the Quantum Lenard-Balescu equation
par: Bihan, Corentin Le
Publié: (2025)
par: Bihan, Corentin Le
Publié: (2025)
Holistic Versus Fragmented Multiverses: Empirical Access via Causal and Grounding Signatures
par: Bihan, Baptiste Le
Publié: (2025)
par: Bihan, Baptiste Le
Publié: (2025)
String Theory for Metaphysicians
par: Bihan, Baptiste Le
Publié: (2026)
par: Bihan, Baptiste Le
Publié: (2026)
Long‐Time Validity of the Linearized Boltzmann Uncut‐Off and the Linearized Landau Equations From the Newton Law
par: Corentin Le Bihan
Publié: (2026)
par: Corentin Le Bihan
Publié: (2026)
Rank Aggregation in Crowdsourcing for Listwise Annotations
par: Luo, Wenshui, et autres
Publié: (2024)
par: Luo, Wenshui, et autres
Publié: (2024)
Bayesian Design Principles for Offline-to-Online Reinforcement Learning
par: Hu, Hao, et autres
Publié: (2024)
par: Hu, Hao, et autres
Publié: (2024)
An Empirical Analysis of Compatibility Issues for Industrial Mobile Games
par: Song, Zihe, et autres
Publié: (2025)
par: Song, Zihe, et autres
Publié: (2025)
Talk With Human-like Agents: Empathetic Dialogue Through Perceptible Acoustic Reception and Reaction
par: Yan, Haoqiu, et autres
Publié: (2024)
par: Yan, Haoqiu, et autres
Publié: (2024)
Networked Digital Public Goods Games with Heterogeneous Players and Convex Costs
par: Cheng, Yukun, et autres
Publié: (2025)
par: Cheng, Yukun, et autres
Publié: (2025)
Solving Infinite-Player Games with Player-to-Strategy Networks
par: Martin, Carlos, et autres
Publié: (2025)
par: Martin, Carlos, et autres
Publié: (2025)
Fast-DataShapley: Neural Modeling for Training Data Valuation
par: Sun, Haifeng, et autres
Publié: (2025)
par: Sun, Haifeng, et autres
Publié: (2025)
Why Do We Suffer for Fun? Ordeal Pleasure in Souls-like Games
par: Fan, Flint Xiaofeng
Publié: (2026)
par: Fan, Flint Xiaofeng
Publié: (2026)
Beyond Competitive Gaming: How Casual Players Evaluate and Respond to Teammate Performance
par: Nathan, Kaushall Senthil, et autres
Publié: (2025)
par: Nathan, Kaushall Senthil, et autres
Publié: (2025)
Wavefront sets for genuine representations of $\rm GL$-covers of Kazhdan--Patterson or Savin types
par: Gao, Fan, et autres
Publié: (2026)
par: Gao, Fan, et autres
Publié: (2026)
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning
par: Rupp, Florian, et autres
Publié: (2025)
par: Rupp, Florian, et autres
Publié: (2025)
LalaEval: A Holistic Human Evaluation Framework for Domain-Specific Large Language Models
par: Sun, Chongyan, et autres
Publié: (2024)
par: Sun, Chongyan, et autres
Publié: (2024)
Games with Rational and Herding Players
par: Vyas, Raghupati, et autres
Publié: (2026)
par: Vyas, Raghupati, et autres
Publié: (2026)
No Home movie
par: Marion Cruza Le Bihan
Publié: (2019)
par: Marion Cruza Le Bihan
Publié: (2019)
Documents similaires
-
Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling
par: Xu, Bihan, et autres
Publié: (2025) -
The Effects of Data Augmentation on Confidence Estimation for LLMs
par: Wang, Rui, et autres
Publié: (2025) -
XRL-Bench: A Benchmark for Evaluating and Comparing Explainable Reinforcement Learning Techniques
par: Xiong, Yu, et autres
Publié: (2024) -
A Dataset for the Validation of Truth Inference Algorithms Suitable for Online Deployment
par: Wang, Fei, et autres
Publié: (2024) -
StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads
par: Wang, Suzhen, et autres
Publié: (2024)