BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports

Fuente: arXiv
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Main Author: Chang, Jing-Yuan
Format: Preprint
Published: 2025
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author Chang, Jing-Yuan
author_facet Chang, Jing-Yuan
contents Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player stroke-type classification. In this paper, we introduce a novel video clipping strategy to extract frames of each player's racket swing in a badminton broadcast match. These clipped frames are then processed by three existing models: one for Human Pose Estimation to obtain human skeletal joints, another for shuttlecock trajectory tracking, and the other for court line detection to determine player positions on the court. Leveraging these data as inputs, we propose Badminton Stroke-type Transformer (BST) to classify player stroke-types in singles. To the best of our knowledge, experimental results demonstrate that our method outperforms the previous state-of-the-art on the largest publicly available badminton video dataset (ShuttleSet), another badminton dataset (BadmintonDB), and a tennis dataset (TenniSet). These results suggest that effectively leveraging ball trajectory is a promising direction for action recognition in racket sports.
format Preprint
id arxiv_https___arxiv_org_abs_2502_21085
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
Chang, Jing-Yuan
Computer Vision and Pattern Recognition
Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player stroke-type classification. In this paper, we introduce a novel video clipping strategy to extract frames of each player's racket swing in a badminton broadcast match. These clipped frames are then processed by three existing models: one for Human Pose Estimation to obtain human skeletal joints, another for shuttlecock trajectory tracking, and the other for court line detection to determine player positions on the court. Leveraging these data as inputs, we propose Badminton Stroke-type Transformer (BST) to classify player stroke-types in singles. To the best of our knowledge, experimental results demonstrate that our method outperforms the previous state-of-the-art on the largest publicly available badminton video dataset (ShuttleSet), another badminton dataset (BadmintonDB), and a tennis dataset (TenniSet). These results suggest that effectively leveraging ball trajectory is a promising direction for action recognition in racket sports.
title BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.21085