ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies

Fuente: arXiv
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Hauptverfasser: Cheynel, Théo, Rossi, Thomas, Bellot-Gurlet, Baptiste, Rohmer, Damien, Cani, Marie-Paule
Format: Preprint
Veröffentlicht: 2025
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author Cheynel, Théo
Rossi, Thomas
Bellot-Gurlet, Baptiste
Rohmer, Damien
Cani, Marie-Paule
author_facet Cheynel, Théo
Rossi, Thomas
Bellot-Gurlet, Baptiste
Rohmer, Damien
Cani, Marie-Paule
contents Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dimensional embedding of the character's mesh, based on rigged key vertices that are automatically transferred from the source to the target. Motion descriptors are extracted from the trajectories of these key vertices, providing an embedding that contains combined semantic information about both shape and pose. A novel, adaptive algorithm is then used to automatically select and weight the most relevant features over time, enabling us to efficiently optimize the target motion until it conforms to these constraints, so as to preserve the semantics of the source motion. Our solution allows extensions to several novel use-cases where morphology and mesh contacts were previously overlooked, such as multi-character retargeting and motion transfer on uneven terrains. As our results show, our method is able to achieve real-time retargeting onto a wide variety of characters. Extensive experiments and comparison with state-of-the-art methods using several relevant metrics demonstrate improved results, both in terms of motion smoothness and contact accuracy.
format Preprint
id arxiv_https___arxiv_org_abs_2502_21207
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
Cheynel, Théo
Rossi, Thomas
Bellot-Gurlet, Baptiste
Rohmer, Damien
Cani, Marie-Paule
Graphics
Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dimensional embedding of the character's mesh, based on rigged key vertices that are automatically transferred from the source to the target. Motion descriptors are extracted from the trajectories of these key vertices, providing an embedding that contains combined semantic information about both shape and pose. A novel, adaptive algorithm is then used to automatically select and weight the most relevant features over time, enabling us to efficiently optimize the target motion until it conforms to these constraints, so as to preserve the semantics of the source motion. Our solution allows extensions to several novel use-cases where morphology and mesh contacts were previously overlooked, such as multi-character retargeting and motion transfer on uneven terrains. As our results show, our method is able to achieve real-time retargeting onto a wide variety of characters. Extensive experiments and comparison with state-of-the-art methods using several relevant metrics demonstrate improved results, both in terms of motion smoothness and contact accuracy.
title ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
topic Graphics
url https://arxiv.org/abs/2502.21207