Back to the Future Cyclopean Stereo: a human perception approach combining deep and geometric constraints

Fuente: arXiv
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Auteurs principaux: da Silva, Sherlon Almeida, Geiger, Davi, Velho, Luiz, Ponti, Moacir Antonelli
Format: Preprint
Publié: 2025
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author da Silva, Sherlon Almeida
Geiger, Davi
Velho, Luiz
Ponti, Moacir Antonelli
author_facet da Silva, Sherlon Almeida
Geiger, Davi
Velho, Luiz
Ponti, Moacir Antonelli
contents We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features allows our system to benefit from the strengths of both approaches. We also invoke a prior monocular model of surfaces to fill in occlusion regions or texture-less regions where data matching is not sufficient. Our results already are on par with the state-of-the-art purely data-driven methods and are of much better visual quality, emphasizing the importance of the 3D geometrical model to capture critical visual information. Such qualitative improvements may find applicability in virtual reality, for a better human experience, as well as in robotics, for reducing critical errors. Our approach aims to demonstrate that understanding and modeling geometrical properties of 3D surfaces is beneficial to computer vision research.
format Preprint
id arxiv_https___arxiv_org_abs_2502_21280
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Back to the Future Cyclopean Stereo: a human perception approach combining deep and geometric constraints
da Silva, Sherlon Almeida
Geiger, Davi
Velho, Luiz
Ponti, Moacir Antonelli
Computer Vision and Pattern Recognition
We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features allows our system to benefit from the strengths of both approaches. We also invoke a prior monocular model of surfaces to fill in occlusion regions or texture-less regions where data matching is not sufficient. Our results already are on par with the state-of-the-art purely data-driven methods and are of much better visual quality, emphasizing the importance of the 3D geometrical model to capture critical visual information. Such qualitative improvements may find applicability in virtual reality, for a better human experience, as well as in robotics, for reducing critical errors. Our approach aims to demonstrate that understanding and modeling geometrical properties of 3D surfaces is beneficial to computer vision research.
title Back to the Future Cyclopean Stereo: a human perception approach combining deep and geometric constraints
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2502.21280