The Learning Approach to Games

Fuente: arXiv
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Hauptverfasser: İşeri, Melih, Bayraktar, Erhan
Format: Preprint
Veröffentlicht: 2025
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author İşeri, Melih
Bayraktar, Erhan
author_facet İşeri, Melih
Bayraktar, Erhan
contents This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However, this approach neglects the internal structure of players, thereby failing to accurately model observed behaviors. To address this limitation, we propose an abstract definition of a player, consistent with constructions in reinforcement learning. Instead of defining games as external settings, our framework defines them in terms of the players themselves. This offers a language that enables a deeper connection between games and learning. To illustrate the need for this generality, we study a simple two-player game and show that even in basic settings, a sophisticated player may adopt dynamic strategies that cannot be captured by simpler models or compatibility analysis. For a general definition of a player, we discuss natural conditions on its components and define competition through their behavior. In the discrete setting, we consider players whose estimates largely follow the standard framework from the literature. We explore connections to correlated equilibrium and highlight that dynamic programming naturally applies to all estimates. In the mean-field setting, we exploit symmetry to construct explicit examples of equilibria. Finally, we conclude by examining relations to reinforcement learning.
format Preprint
id arxiv_https___arxiv_org_abs_2503_00227
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Learning Approach to Games
İşeri, Melih
Bayraktar, Erhan
Computer Science and Game Theory
Theoretical Economics
Optimization and Control
I.2.6; J.4
This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However, this approach neglects the internal structure of players, thereby failing to accurately model observed behaviors. To address this limitation, we propose an abstract definition of a player, consistent with constructions in reinforcement learning. Instead of defining games as external settings, our framework defines them in terms of the players themselves. This offers a language that enables a deeper connection between games and learning. To illustrate the need for this generality, we study a simple two-player game and show that even in basic settings, a sophisticated player may adopt dynamic strategies that cannot be captured by simpler models or compatibility analysis. For a general definition of a player, we discuss natural conditions on its components and define competition through their behavior. In the discrete setting, we consider players whose estimates largely follow the standard framework from the literature. We explore connections to correlated equilibrium and highlight that dynamic programming naturally applies to all estimates. In the mean-field setting, we exploit symmetry to construct explicit examples of equilibria. Finally, we conclude by examining relations to reinforcement learning.
title The Learning Approach to Games
topic Computer Science and Game Theory
Theoretical Economics
Optimization and Control
I.2.6; J.4
url https://arxiv.org/abs/2503.00227