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| Main Authors: | , , , , , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2503.00382 |
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| _version_ | 1866909523687505920 |
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| author | Gao, Xuehao Yang, Yang Du, Shaoyi Wu, Yang Liu, Yebin Qi, Guo-Jun |
| author_facet | Gao, Xuehao Yang, Yang Du, Shaoyi Wu, Yang Liu, Yebin Qi, Guo-Jun |
| contents | This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D body motions, which may encounter a performance bottleneck since the huge cross-modality gap. In this paper, we observe that those HOI samples with the same interaction intention toward different targets, e.g., "lift a chair" and "lift a cup", always encapsulate similar action-specific body motion patterns while characterizing different object-specific interaction styles. Thus, learning effective action-specific motion priors and object-specific interaction priors is crucial for a text-to-HOI model and dominates its performances on text-HOI semantic consistency and body-object interaction realism. In light of this, we propose a novel body pose generation strategy for the text-to-HOI task: infer object-agnostic canonical body action first and then enrich object-specific interaction styles. Specifically, the first canonical body action inference stage focuses on learning intra-class shareable body motion priors and mapping given text-based semantics to action-specific canonical 3D body motions. Then, in the object-specific interaction inference stage, we focus on object affordance learning and enrich object-specific interaction styles on an inferred action-specific body motion basis. Extensive experiments verify that our proposed text-to-HOI synthesis system significantly outperforms other SOTA methods on three large-scale datasets with better semantic consistency and interaction realism performances. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2503_00382 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning Gao, Xuehao Yang, Yang Du, Shaoyi Wu, Yang Liu, Yebin Qi, Guo-Jun Computer Vision and Pattern Recognition This paper explores a cross-modality synthesis task that infers 3D human-object interactions (HOIs) from a given text-based instruction. Existing text-to-HOI synthesis methods mainly deploy a direct mapping from texts to object-specific 3D body motions, which may encounter a performance bottleneck since the huge cross-modality gap. In this paper, we observe that those HOI samples with the same interaction intention toward different targets, e.g., "lift a chair" and "lift a cup", always encapsulate similar action-specific body motion patterns while characterizing different object-specific interaction styles. Thus, learning effective action-specific motion priors and object-specific interaction priors is crucial for a text-to-HOI model and dominates its performances on text-HOI semantic consistency and body-object interaction realism. In light of this, we propose a novel body pose generation strategy for the text-to-HOI task: infer object-agnostic canonical body action first and then enrich object-specific interaction styles. Specifically, the first canonical body action inference stage focuses on learning intra-class shareable body motion priors and mapping given text-based semantics to action-specific canonical 3D body motions. Then, in the object-specific interaction inference stage, we focus on object affordance learning and enrich object-specific interaction styles on an inferred action-specific body motion basis. Extensive experiments verify that our proposed text-to-HOI synthesis system significantly outperforms other SOTA methods on three large-scale datasets with better semantic consistency and interaction realism performances. |
| title | EigenActor: Variant Body-Object Interaction Generation Evolved from Invariant Action Basis Reasoning |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2503.00382 |