Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture

Fuente: arXiv
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Auteurs principaux: Li, Xuanchen, Wang, Jianyu, Cheng, Yuhao, Zeng, Yikun, Ren, Xingyu, Zhu, Wenhan, Zhao, Weiming, Yan, Yichao
Format: Preprint
Publié: 2025
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author Li, Xuanchen
Wang, Jianyu
Cheng, Yuhao
Zeng, Yikun
Ren, Xingyu
Zhu, Wenhan
Zhao, Weiming
Yan, Yichao
author_facet Li, Xuanchen
Wang, Jianyu
Cheng, Yuhao
Zeng, Yikun
Ren, Xingyu
Zhu, Wenhan
Zhao, Weiming
Yan, Yichao
contents Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset \textbf{TexTalk4D}, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework \textbf{TexTalker} to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.
format Preprint
id arxiv_https___arxiv_org_abs_2503_00495
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
Li, Xuanchen
Wang, Jianyu
Cheng, Yuhao
Zeng, Yikun
Ren, Xingyu
Zhu, Wenhan
Zhao, Weiming
Yan, Yichao
Computer Vision and Pattern Recognition
Artificial Intelligence
Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in rendering high-fidelity talking avatars, and introduce a high-resolution 4D dataset \textbf{TexTalk4D}, consisting of 100 minutes of audio-synced scan-level meshes with detailed 8K dynamic textures from 100 subjects. Based on the dataset, we explore the inherent correlation between motion and texture, and propose a diffusion-based framework \textbf{TexTalker} to simultaneously generate facial motions and dynamic textures from speech. Furthermore, we propose a novel pivot-based style injection strategy to capture the complicity of different texture and motion styles, which allows disentangled control. TexTalker, as the first method to generate audio-synced facial motion with dynamic texture, not only outperforms the prior arts in synthesising facial motions, but also produces realistic textures that are consistent with the underlying facial movements. Project page: https://xuanchenli.github.io/TexTalk/.
title Towards High-fidelity 3D Talking Avatar with Personalized Dynamic Texture
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2503.00495