FaceShot: Bring Any Character into Life

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Gao, Junyao, Sun, Yanan, Shen, Fei, Jiang, Xin, Xing, Zhening, Chen, Kai, Zhao, Cairong
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866910853832376320
author Gao, Junyao
Sun, Yanan
Shen, Fei
Jiang, Xin
Xing, Zhening
Chen, Kai
Zhao, Cairong
author_facet Gao, Junyao
Sun, Yanan
Shen, Fei
Jiang, Xin
Xing, Zhening
Chen, Kai
Zhao, Cairong
contents In this paper, we present FaceShot, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining. We achieve this by offering precise and robust reposed landmark sequences from an appearance-guided landmark matching module and a coordinate-based landmark retargeting module. Together, these components harness the robust semantic correspondences of latent diffusion models to produce facial motion sequence across a wide range of character types. After that, we input the landmark sequences into a pre-trained landmark-driven animation model to generate animated video. With this powerful generalization capability, FaceShot can significantly extend the application of portrait animation by breaking the limitation of realistic portrait landmark detection for any stylized character and driven video. Also, FaceShot is compatible with any landmark-driven animation model, significantly improving overall performance. Extensive experiments on our newly constructed character benchmark CharacBench confirm that FaceShot consistently surpasses state-of-the-art (SOTA) approaches across any character domain. More results are available at our project website https://faceshot2024.github.io/faceshot/.
format Preprint
id arxiv_https___arxiv_org_abs_2503_00740
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FaceShot: Bring Any Character into Life
Gao, Junyao
Sun, Yanan
Shen, Fei
Jiang, Xin
Xing, Zhening
Chen, Kai
Zhao, Cairong
Computer Vision and Pattern Recognition
In this paper, we present FaceShot, a novel training-free portrait animation framework designed to bring any character into life from any driven video without fine-tuning or retraining. We achieve this by offering precise and robust reposed landmark sequences from an appearance-guided landmark matching module and a coordinate-based landmark retargeting module. Together, these components harness the robust semantic correspondences of latent diffusion models to produce facial motion sequence across a wide range of character types. After that, we input the landmark sequences into a pre-trained landmark-driven animation model to generate animated video. With this powerful generalization capability, FaceShot can significantly extend the application of portrait animation by breaking the limitation of realistic portrait landmark detection for any stylized character and driven video. Also, FaceShot is compatible with any landmark-driven animation model, significantly improving overall performance. Extensive experiments on our newly constructed character benchmark CharacBench confirm that FaceShot consistently surpasses state-of-the-art (SOTA) approaches across any character domain. More results are available at our project website https://faceshot2024.github.io/faceshot/.
title FaceShot: Bring Any Character into Life
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.00740