VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing

Fuente: arXiv
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Hauptverfasser: Kim, Daye, Lee, Sebin, Jun, Yoonseo, Shin, Yujin, Lee, Jungjin
Format: Preprint
Veröffentlicht: 2025
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author Kim, Daye
Lee, Sebin
Jun, Yoonseo
Shin, Yujin
Lee, Jungjin
author_facet Kim, Daye
Lee, Sebin
Jun, Yoonseo
Shin, Yujin
Lee, Jungjin
contents VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there is a noticeable lack of studies examining the practical challenges VTubers face in creating and operating their avatars. To address this gap, we surveyed VTubers' equipment and expanded the live-streaming design space by introducing six new dimensions related to avatar creation and control. Additionally, we conducted interviews with 16 professional VTubers to comprehensively explore their practices, strategies, and challenges throughout the VTubing process. Our findings reveal that VTubers face significant burdens compared to real-person streamers due to fragmented tools and the multi-tasking nature of VTubing, leading to unique workarounds. Finally, we summarize these challenges and propose design opportunities to improve the effectiveness and efficiency of VTubing.
format Preprint
id arxiv_https___arxiv_org_abs_2503_00842
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing
Kim, Daye
Lee, Sebin
Jun, Yoonseo
Shin, Yujin
Lee, Jungjin
Human-Computer Interaction
VTubing, the practice of live streaming using virtual avatars, has gained worldwide popularity among streamers seeking to maintain anonymity. While previous research has primarily focused on the social and cultural aspects of VTubing, there is a noticeable lack of studies examining the practical challenges VTubers face in creating and operating their avatars. To address this gap, we surveyed VTubers' equipment and expanded the live-streaming design space by introducing six new dimensions related to avatar creation and control. Additionally, we conducted interviews with 16 professional VTubers to comprehensively explore their practices, strategies, and challenges throughout the VTubing process. Our findings reveal that VTubers face significant burdens compared to real-person streamers due to fragmented tools and the multi-tasking nature of VTubing, leading to unique workarounds. Finally, we summarize these challenges and propose design opportunities to improve the effectiveness and efficiency of VTubing.
title VTuber's Atelier: The Design Space, Challenges, and Opportunities for VTubing
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.00842