OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework

Fuente: arXiv
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Auteurs principaux: Song, Jingyu, Ma, Haoyu, Bagoren, Onur, Sethuraman, Advaith V., Zhang, Yiting, Skinner, Katherine A.
Format: Preprint
Publié: 2025
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author Song, Jingyu
Ma, Haoyu
Bagoren, Onur
Sethuraman, Advaith V.
Zhang, Yiting
Skinner, Katherine A.
author_facet Song, Jingyu
Ma, Haoyu
Bagoren, Onur
Sethuraman, Advaith V.
Zhang, Yiting
Skinner, Katherine A.
contents Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim.
format Preprint
id arxiv_https___arxiv_org_abs_2503_01074
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework
Song, Jingyu
Ma, Haoyu
Bagoren, Onur
Sethuraman, Advaith V.
Zhang, Yiting
Skinner, Katherine A.
Robotics
Computer Vision and Pattern Recognition
Underwater simulators offer support for building robust underwater perception solutions. Significant work has recently been done to develop new simulators and to advance the performance of existing underwater simulators. Still, there remains room for improvement on physics-based underwater sensor modeling and rendering efficiency. In this paper, we propose OceanSim, a high-fidelity GPU-accelerated underwater simulator to address this research gap. We propose advanced physics-based rendering techniques to reduce the sim-to-real gap for underwater image simulation. We develop OceanSim to fully leverage the computing advantages of GPUs and achieve real-time imaging sonar rendering and fast synthetic data generation. We evaluate the capabilities and realism of OceanSim using real-world data to provide qualitative and quantitative results. The code and detailed documentation are made available on the project website to support the marine robotics community: https://umfieldrobotics.github.io/OceanSim.
title OceanSim: A GPU-Accelerated Underwater Robot Perception Simulation Framework
topic Robotics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.01074