FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion

Fuente: arXiv
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Auteurs principaux: Xu, Yansong, Li, Junlin, Zhang, Wei, Chen, Siyu, Zhang, Shengyong, Leng, Yuquan, Zhou, Weijia
Format: Preprint
Publié: 2025
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author Xu, Yansong
Li, Junlin
Zhang, Wei
Chen, Siyu
Zhang, Shengyong
Leng, Yuquan
Zhou, Weijia
author_facet Xu, Yansong
Li, Junlin
Zhang, Wei
Chen, Siyu
Zhang, Shengyong
Leng, Yuquan
Zhou, Weijia
contents 3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization parameters introduces challenges, often requiring extensive iterative convergence and resulting in redundant or insufficient gaussian representations. To address this, we introduce a novel adaptive densification method based on Fourier frequency domain analysis to establish gaussian priors for rapid convergence. Additionally, we propose constructing independent and unified sparse and dense maps, where a sparse map supports efficient tracking via Generalized Iterative Closest Point (GICP) and a dense map creates high-fidelity visual representations. This is the first SLAM system leveraging frequency domain analysis to achieve high-quality gaussian mapping in real-time. Experimental results demonstrate an average frame rate of 36 FPS on Replica and TUM RGB-D datasets, achieving competitive accuracy in both localization and mapping.
format Preprint
id arxiv_https___arxiv_org_abs_2503_01109
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
Xu, Yansong
Li, Junlin
Zhang, Wei
Chen, Siyu
Zhang, Shengyong
Leng, Yuquan
Zhou, Weijia
Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization parameters introduces challenges, often requiring extensive iterative convergence and resulting in redundant or insufficient gaussian representations. To address this, we introduce a novel adaptive densification method based on Fourier frequency domain analysis to establish gaussian priors for rapid convergence. Additionally, we propose constructing independent and unified sparse and dense maps, where a sparse map supports efficient tracking via Generalized Iterative Closest Point (GICP) and a dense map creates high-fidelity visual representations. This is the first SLAM system leveraging frequency domain analysis to achieve high-quality gaussian mapping in real-time. Experimental results demonstrate an average frame rate of 36 FPS on Replica and TUM RGB-D datasets, achieving competitive accuracy in both localization and mapping.
title FGS-SLAM: Fourier-based Gaussian Splatting for Real-time SLAM with Sparse and Dense Map Fusion
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2503.01109