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Main Authors: Liao, Kaimin, Wang, Hua, Chen, Zhi, Wang, Luchao, Tang, Yaohua
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2503.01199
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author Liao, Kaimin
Wang, Hua
Chen, Zhi
Wang, Luchao
Tang, Yaohua
author_facet Liao, Kaimin
Wang, Hua
Chen, Zhi
Wang, Luchao
Tang, Yaohua
contents 3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS training pipeline from multiple aspects. At the low-level computation layer, we design a ``warp-based raster'' associated with two hardware-aware optimizations to significantly reduce gradient reduction overhead. At the mid-level data management layer, we introduce dynamic spatial sorting based on Morton coding to enable a performant ``Cluster-Cull-Compact'' pipeline and improve data locality, therefore reducing cache misses. At the top-level algorithm layer, we establish a new robust densification criterion based on the variance of the opacity gradient, paired with a more stable opacity control mechanism, to achieve more precise parameter growth. Experimental results demonstrate that LiteGS accelerates the original 3DGS training by up to 13.4x with comparable or superior quality and surpasses the current SOTA in lightweight models by up to 1.4x speedup. For high-quality reconstruction tasks, LiteGS sets a new accuracy record and decreases the training time by an order of magnitude.
format Preprint
id arxiv_https___arxiv_org_abs_2503_01199
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle LiteGS: A High-performance Framework to Train 3DGS in Subminutes via System and Algorithm Codesign
Liao, Kaimin
Wang, Hua
Chen, Zhi
Wang, Luchao
Tang, Yaohua
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has emerged as promising alternative in 3D representation. However, it still suffers from high training cost. This paper introduces LiteGS, a high performance framework that systematically optimizes the 3DGS training pipeline from multiple aspects. At the low-level computation layer, we design a ``warp-based raster'' associated with two hardware-aware optimizations to significantly reduce gradient reduction overhead. At the mid-level data management layer, we introduce dynamic spatial sorting based on Morton coding to enable a performant ``Cluster-Cull-Compact'' pipeline and improve data locality, therefore reducing cache misses. At the top-level algorithm layer, we establish a new robust densification criterion based on the variance of the opacity gradient, paired with a more stable opacity control mechanism, to achieve more precise parameter growth. Experimental results demonstrate that LiteGS accelerates the original 3DGS training by up to 13.4x with comparable or superior quality and surpasses the current SOTA in lightweight models by up to 1.4x speedup. For high-quality reconstruction tasks, LiteGS sets a new accuracy record and decreases the training time by an order of magnitude.
title LiteGS: A High-performance Framework to Train 3DGS in Subminutes via System and Algorithm Codesign
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.01199