FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction

Fuente: arXiv
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Main Authors: Zhang, Yanghai, Liu, Changyi, Fu, Keting, Zhou, Wenbin, Li, Qingdu, Zhang, Jianwei
Format: Preprint
Published: 2025
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author Zhang, Yanghai
Liu, Changyi
Fu, Keting
Zhou, Wenbin
Li, Qingdu
Zhang, Jianwei
author_facet Zhang, Yanghai
Liu, Changyi
Fu, Keting
Zhou, Wenbin
Li, Qingdu
Zhang, Jianwei
contents This paper proposes FABG (Facial Affective Behavior Generation), an end-to-end imitation learning system for human-robot interaction, designed to generate natural and fluid facial affective behaviors. In interaction, effectively obtaining high-quality demonstrations remains a challenge. In this work, we develop an immersive virtual reality (VR) demonstration system that allows operators to perceive stereoscopic environments. This system ensures "the operator's visual perception matches the robot's sensory input" and "the operator's actions directly determine the robot's behaviors" - as if the operator replaces the robot in human interaction engagements. We propose a prediction-driven latency compensation strategy to reduce robotic reaction delays and enhance interaction fluency. FABG naturally acquires human interactive behaviors and subconscious motions driven by intuition, eliminating manual behavior scripting. We deploy FABG on a real-world 25-degree-of-freedom (DoF) humanoid robot, validating its effectiveness through four fundamental interaction tasks: expression response, dynamic gaze, foveated attention, and gesture recognition, supported by data collection and policy training. Project website: https://cybergenies.github.io
format Preprint
id arxiv_https___arxiv_org_abs_2503_01363
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction
Zhang, Yanghai
Liu, Changyi
Fu, Keting
Zhou, Wenbin
Li, Qingdu
Zhang, Jianwei
Robotics
Machine Learning
This paper proposes FABG (Facial Affective Behavior Generation), an end-to-end imitation learning system for human-robot interaction, designed to generate natural and fluid facial affective behaviors. In interaction, effectively obtaining high-quality demonstrations remains a challenge. In this work, we develop an immersive virtual reality (VR) demonstration system that allows operators to perceive stereoscopic environments. This system ensures "the operator's visual perception matches the robot's sensory input" and "the operator's actions directly determine the robot's behaviors" - as if the operator replaces the robot in human interaction engagements. We propose a prediction-driven latency compensation strategy to reduce robotic reaction delays and enhance interaction fluency. FABG naturally acquires human interactive behaviors and subconscious motions driven by intuition, eliminating manual behavior scripting. We deploy FABG on a real-world 25-degree-of-freedom (DoF) humanoid robot, validating its effectiveness through four fundamental interaction tasks: expression response, dynamic gaze, foveated attention, and gesture recognition, supported by data collection and policy training. Project website: https://cybergenies.github.io
title FABG : End-to-end Imitation Learning for Embodied Affective Human-Robot Interaction
topic Robotics
Machine Learning
url https://arxiv.org/abs/2503.01363