Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents

Fuente: arXiv
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Main Authors: Zhu, Xiuqi Tommy, Cheerman, Heidi, Cheng, Minxin, Kiami, Sheri, Chukoskie, Leanne, McGivney, Eileen
Format: Preprint
Published: 2025
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_version_ 1866910855814184960
author Zhu, Xiuqi Tommy
Cheerman, Heidi
Cheng, Minxin
Kiami, Sheri
Chukoskie, Leanne
McGivney, Eileen
author_facet Zhu, Xiuqi Tommy
Cheerman, Heidi
Cheng, Minxin
Kiami, Sheri
Chukoskie, Leanne
McGivney, Eileen
contents VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for patient communication training, we conducted a user-centered study involving semi-structured interviews with advanced HP students to understand their challenges in clinical communication training and perceptions of VR-based solutions. From this, we derived design insights emphasizing the importance of realistic scenarios, simple interactions, and unpredictable dialogues. Building on these insights, we developed the Virtual AI Patient Simulator (VAPS), a novel VR system powered by Large Language Models (LLMs) and Embodied Conversational Agents (ECAs), supporting dynamic and customizable patient interactions for immersive learning. We also provided an example of how clinical professors could use user-friendly design forms to create personalized scenarios that align with course objectives in VAPS and discuss future implications of integrating AI-driven technologies into VR education.
format Preprint
id arxiv_https___arxiv_org_abs_2503_01767
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents
Zhu, Xiuqi Tommy
Cheerman, Heidi
Cheng, Minxin
Kiami, Sheri
Chukoskie, Leanne
McGivney, Eileen
Human-Computer Interaction
VR simulation in Health Professions (HP) education demonstrates huge potential, but fixed learning content with little customization limits its application beyond lab environments. To address these limitations in the context of VR for patient communication training, we conducted a user-centered study involving semi-structured interviews with advanced HP students to understand their challenges in clinical communication training and perceptions of VR-based solutions. From this, we derived design insights emphasizing the importance of realistic scenarios, simple interactions, and unpredictable dialogues. Building on these insights, we developed the Virtual AI Patient Simulator (VAPS), a novel VR system powered by Large Language Models (LLMs) and Embodied Conversational Agents (ECAs), supporting dynamic and customizable patient interactions for immersive learning. We also provided an example of how clinical professors could use user-friendly design forms to create personalized scenarios that align with course objectives in VAPS and discuss future implications of integrating AI-driven technologies into VR education.
title Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.01767