ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment

Fuente: arXiv
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Autori principali: Cai, Shaofei, Mu, Zhancun, Liu, Anji, Liang, Yitao
Natura: Preprint
Pubblicazione: 2025
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author Cai, Shaofei
Mu, Zhancun
Liu, Anji
Liang, Yitao
author_facet Cai, Shaofei
Mu, Zhancun
Liu, Anji
Liang, Yitao
contents We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x compared to ROCKET-1. We show that ROCKET-2 can directly interpret goals from human camera views, enabling better human-agent interaction. Remarkably, ROCKET-2 demonstrates zero-shot generalization capabilities: despite being trained exclusively on the Minecraft dataset, it can adapt and generalize to other 3D environments like Doom, DMLab, and Unreal through a simple action space mapping.
format Preprint
id arxiv_https___arxiv_org_abs_2503_02505
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment
Cai, Shaofei
Mu, Zhancun
Liu, Anji
Liang, Yitao
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Robotics
We aim to develop a goal specification method that is semantically clear, spatially sensitive, domain-agnostic, and intuitive for human users to guide agent interactions in 3D environments. Specifically, we propose a novel cross-view goal alignment framework that allows users to specify target objects using segmentation masks from their camera views rather than the agent's observations. We highlight that behavior cloning alone fails to align the agent's behavior with human intent when the human and agent camera views differ significantly. To address this, we introduce two auxiliary objectives: cross-view consistency loss and target visibility loss, which explicitly enhance the agent's spatial reasoning ability. According to this, we develop ROCKET-2, a state-of-the-art agent trained in Minecraft, achieving an improvement in the efficiency of inference 3x to 6x compared to ROCKET-1. We show that ROCKET-2 can directly interpret goals from human camera views, enabling better human-agent interaction. Remarkably, ROCKET-2 demonstrates zero-shot generalization capabilities: despite being trained exclusively on the Minecraft dataset, it can adapt and generalize to other 3D environments like Doom, DMLab, and Unreal through a simple action space mapping.
title ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment
topic Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Robotics
url https://arxiv.org/abs/2503.02505