Seeding for Success: Skill and Stochasticity in Tabletop Games

Fuente: arXiv
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Autori principali: Goodman, James, Perez-Liebana, Diego, Lucas, Simon
Natura: Preprint
Pubblicazione: 2025
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author Goodman, James
Perez-Liebana, Diego
Lucas, Simon
author_facet Goodman, James
Perez-Liebana, Diego
Lucas, Simon
contents Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of randomness that makes the game interesting and contributes to the player enjoyment of a game, and a level at which the outcome itself is effectively random and the game becomes dull. The optimal level for a game will depend on the design goals and target audience. We introduce a new technique to quantify the level of randomness in game outcome and use it to compare 15 tabletop games and disentangle the different contributions to the overall randomness from specific parts of some games. We further explore the interaction between game randomness and player skill, and how this innate randomness can affect error analysis in common game experiments.
format Preprint
id arxiv_https___arxiv_org_abs_2503_02686
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Seeding for Success: Skill and Stochasticity in Tabletop Games
Goodman, James
Perez-Liebana, Diego
Lucas, Simon
Artificial Intelligence
Games often incorporate random elements in the form of dice or shuffled card decks. This randomness is a key contributor to the player experience and the variety of game situations encountered. There is a tension between a level of randomness that makes the game interesting and contributes to the player enjoyment of a game, and a level at which the outcome itself is effectively random and the game becomes dull. The optimal level for a game will depend on the design goals and target audience. We introduce a new technique to quantify the level of randomness in game outcome and use it to compare 15 tabletop games and disentangle the different contributions to the overall randomness from specific parts of some games. We further explore the interaction between game randomness and player skill, and how this innate randomness can affect error analysis in common game experiments.
title Seeding for Success: Skill and Stochasticity in Tabletop Games
topic Artificial Intelligence
url https://arxiv.org/abs/2503.02686