On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games

Fuente: arXiv
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Main Authors: Cai, Yang, Farina, Gabriele, Grand-Clément, Julien, Kroer, Christian, Lee, Chung-Wei, Luo, Haipeng, Zheng, Weiqiang
Format: Preprint
Published: 2025
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author Cai, Yang
Farina, Gabriele
Grand-Clément, Julien
Kroer, Christian
Lee, Chung-Wei
Luo, Haipeng
Zheng, Weiqiang
author_facet Cai, Yang
Farina, Gabriele
Grand-Clément, Julien
Kroer, Christian
Lee, Chung-Wei
Luo, Haipeng
Zheng, Weiqiang
contents Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic Multiplicative Weights Update (OMWU), can exhibit arbitrarily slow last-iterate convergence even in simple $2 \times 2$ matrix games, despite many of these dynamics being known to converge asymptotically in the last iterate. It remains unclear, however, whether these algorithms achieve fast non-ergodic convergence under weaker criteria, such as best-iterate convergence. We show that for $2\times 2$ matrix games, OMWU achieves an $O(T^{-1/6})$ best-iterate convergence rate, in stark contrast to its slow last-iterate convergence in the same class of games. Furthermore, we establish a lower bound showing that OMWU does not achieve any polynomial random-iterate convergence rate, measured by the expected duality gaps across all iterates. This result challenges the conventional wisdom that random-iterate convergence is essentially equivalent to best-iterate convergence, with the former often used as a proxy for establishing the latter. Our analysis uncovers a new connection to dynamic regret and presents a novel two-phase approach to best-iterate convergence, which could be of independent interest.
format Preprint
id arxiv_https___arxiv_org_abs_2503_02825
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games
Cai, Yang
Farina, Gabriele
Grand-Clément, Julien
Kroer, Christian
Lee, Chung-Wei
Luo, Haipeng
Zheng, Weiqiang
Machine Learning
Computer Science and Game Theory
Optimization and Control
Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic Multiplicative Weights Update (OMWU), can exhibit arbitrarily slow last-iterate convergence even in simple $2 \times 2$ matrix games, despite many of these dynamics being known to converge asymptotically in the last iterate. It remains unclear, however, whether these algorithms achieve fast non-ergodic convergence under weaker criteria, such as best-iterate convergence. We show that for $2\times 2$ matrix games, OMWU achieves an $O(T^{-1/6})$ best-iterate convergence rate, in stark contrast to its slow last-iterate convergence in the same class of games. Furthermore, we establish a lower bound showing that OMWU does not achieve any polynomial random-iterate convergence rate, measured by the expected duality gaps across all iterates. This result challenges the conventional wisdom that random-iterate convergence is essentially equivalent to best-iterate convergence, with the former often used as a proxy for establishing the latter. Our analysis uncovers a new connection to dynamic regret and presents a novel two-phase approach to best-iterate convergence, which could be of independent interest.
title On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games
topic Machine Learning
Computer Science and Game Theory
Optimization and Control
url https://arxiv.org/abs/2503.02825