Evolutionary Prediction Games

Fuente: arXiv
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Autori principali: Saig, Eden, Rosenfeld, Nir
Natura: Preprint
Pubblicazione: 2025
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author Saig, Eden
Rosenfeld, Nir
author_facet Saig, Eden
Rosenfeld, Nir
contents When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning creates a feedback loop that shapes both the model and the population of its users. In this work, we introduce evolutionary prediction games, a framework grounded in evolutionary game theory which models such feedback loops as natural-selection processes among groups of users. Our theoretical analysis reveals a gap between idealized and real-world learning settings: In idealized settings with unlimited data and computational power, repeated learning creates competition and promotes competitive exclusion across a broad class of behavioral dynamics. However, under realistic constraints such as finite data, limited compute, or risk of overfitting, we show that stable coexistence and mutualistic symbiosis between groups becomes possible. We analyze these possibilities in terms of their stability and feasibility, present mechanisms that can sustain their existence, and empirically demonstrate our findings.
format Preprint
id arxiv_https___arxiv_org_abs_2503_03401
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Evolutionary Prediction Games
Saig, Eden
Rosenfeld, Nir
Machine Learning
Computers and Society
Computer Science and Game Theory
When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning creates a feedback loop that shapes both the model and the population of its users. In this work, we introduce evolutionary prediction games, a framework grounded in evolutionary game theory which models such feedback loops as natural-selection processes among groups of users. Our theoretical analysis reveals a gap between idealized and real-world learning settings: In idealized settings with unlimited data and computational power, repeated learning creates competition and promotes competitive exclusion across a broad class of behavioral dynamics. However, under realistic constraints such as finite data, limited compute, or risk of overfitting, we show that stable coexistence and mutualistic symbiosis between groups becomes possible. We analyze these possibilities in terms of their stability and feasibility, present mechanisms that can sustain their existence, and empirically demonstrate our findings.
title Evolutionary Prediction Games
topic Machine Learning
Computers and Society
Computer Science and Game Theory
url https://arxiv.org/abs/2503.03401