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Main Authors: Zorzi, Edoardo, Castellini, Alberto, Bakopoulos, Leonidas, Chalkiadakis, Georgios, Farinelli, Alessandro
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.03885
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author Zorzi, Edoardo
Castellini, Alberto
Bakopoulos, Leonidas
Chalkiadakis, Georgios
Farinelli, Alessandro
author_facet Zorzi, Edoardo
Castellini, Alberto
Bakopoulos, Leonidas
Chalkiadakis, Georgios
Farinelli, Alessandro
contents Most offline RL algorithms return optimal policies but do not provide statistical guarantees on desirable behaviors. This could generate reliability issues in safety-critical applications, such as in some multiagent domains where agents, and possibly humans, need to interact to reach their goals without harming each other. In this work, we propose a novel offline RL approach, inspired by Seldonian optimization, which returns policies with good performance and statistically guaranteed properties with respect to predefined desirable behaviors. In particular, our focus is on Ad Hoc Teamwork settings, where agents must collaborate with new teammates without prior coordination. Our method requires only a pre-collected dataset, a set of candidate policies for our agent, and a specification about the possible policies followed by the other players -- it does not require further interactions, training, or assumptions on the type and architecture of the policies. We test our algorithm in Ad Hoc Teamwork problems and show that it consistently finds reliable policies while improving sample efficiency with respect to standard ML baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2503_03885
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Seldonian Reinforcement Learning for Ad Hoc Teamwork
Zorzi, Edoardo
Castellini, Alberto
Bakopoulos, Leonidas
Chalkiadakis, Georgios
Farinelli, Alessandro
Machine Learning
Most offline RL algorithms return optimal policies but do not provide statistical guarantees on desirable behaviors. This could generate reliability issues in safety-critical applications, such as in some multiagent domains where agents, and possibly humans, need to interact to reach their goals without harming each other. In this work, we propose a novel offline RL approach, inspired by Seldonian optimization, which returns policies with good performance and statistically guaranteed properties with respect to predefined desirable behaviors. In particular, our focus is on Ad Hoc Teamwork settings, where agents must collaborate with new teammates without prior coordination. Our method requires only a pre-collected dataset, a set of candidate policies for our agent, and a specification about the possible policies followed by the other players -- it does not require further interactions, training, or assumptions on the type and architecture of the policies. We test our algorithm in Ad Hoc Teamwork problems and show that it consistently finds reliable policies while improving sample efficiency with respect to standard ML baselines.
title Seldonian Reinforcement Learning for Ad Hoc Teamwork
topic Machine Learning
url https://arxiv.org/abs/2503.03885