GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding

Fuente: arXiv
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Autores principales: Wang, Xihan, Yang, Dianyi, Gao, Yu, Yue, Yufeng, Yang, Yi, Fu, Mengyin
Formato: Preprint
Publicado: 2025
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author Wang, Xihan
Yang, Dianyi
Gao, Yu
Yue, Yufeng
Yang, Yi
Fu, Mengyin
author_facet Wang, Xihan
Yang, Dianyi
Gao, Yu
Yue, Yufeng
Yang, Yi
Fu, Mengyin
contents Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.
format Preprint
id arxiv_https___arxiv_org_abs_2503_04034
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
Wang, Xihan
Yang, Dianyi
Gao, Yu
Yue, Yufeng
Yang, Yi
Fu, Mengyin
Computer Vision and Pattern Recognition
Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding compressed CLIP features to 3D Gaussians, suffering from low object segmentation accuracy and lack spatial reasoning capabilities. To address these limitations, we propose GaussianGraph, a novel framework that enhances 3DGS-based scene understanding by integrating adaptive semantic clustering and scene graph generation. We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression and significantly improving segmentation accuracy. Additionally, we enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models. To address inaccuracies in spatial relationships, we propose 3D correction modules that filter implausible relations through spatial consistency verification, ensuring reliable scene graph construction. Extensive experiments on three datasets demonstrate that GaussianGraph outperforms state-of-the-art methods in both semantic segmentation and object grounding tasks, providing a robust solution for complex scene understanding and interaction.
title GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.04034