Computational Intractability of Strategizing against Online Learners

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Assos, Angelos, Dagan, Yuval, Rajaraman, Nived
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866929744570744832
author Assos, Angelos
Dagan, Yuval
Rajaraman, Nived
author_facet Assos, Angelos
Dagan, Yuval
Rajaraman, Nived
contents Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how an optimizing agent can best respond to a learning agent to improve its own long-term outcomes. While prior work has developed efficient algorithms for the optimizer in special cases - such as structured auction settings or contract design - no general efficient algorithm is known. In this paper, we establish a strong computational hardness result: unless $\mathsf{P} = \mathsf{NP}$, no polynomial-time optimizer can compute a near-optimal strategy against a learner using a standard no-regret algorithm, specifically Multiplicative Weights Update (MWU). Our result proves an $Ω(T)$ hardness bound, significantly strengthening previous work that only showed an additive $Θ(1)$ impossibility result. Furthermore, while the prior hardness result focused on learners using fictitious play - an algorithm that is not no-regret - we prove intractability for a widely used no-regret learning algorithm. This establishes a fundamental computational barrier to finding optimal strategies in general game-theoretic settings.
format Preprint
id arxiv_https___arxiv_org_abs_2503_04202
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Computational Intractability of Strategizing against Online Learners
Assos, Angelos
Dagan, Yuval
Rajaraman, Nived
Computer Science and Game Theory
Machine Learning
91A05
F.2.2
Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how an optimizing agent can best respond to a learning agent to improve its own long-term outcomes. While prior work has developed efficient algorithms for the optimizer in special cases - such as structured auction settings or contract design - no general efficient algorithm is known. In this paper, we establish a strong computational hardness result: unless $\mathsf{P} = \mathsf{NP}$, no polynomial-time optimizer can compute a near-optimal strategy against a learner using a standard no-regret algorithm, specifically Multiplicative Weights Update (MWU). Our result proves an $Ω(T)$ hardness bound, significantly strengthening previous work that only showed an additive $Θ(1)$ impossibility result. Furthermore, while the prior hardness result focused on learners using fictitious play - an algorithm that is not no-regret - we prove intractability for a widely used no-regret learning algorithm. This establishes a fundamental computational barrier to finding optimal strategies in general game-theoretic settings.
title Computational Intractability of Strategizing against Online Learners
topic Computer Science and Game Theory
Machine Learning
91A05
F.2.2
url https://arxiv.org/abs/2503.04202