Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information

Fuente: arXiv
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Auteurs principaux: Bianchi, Edoardo, Lanz, Oswald
Format: Preprint
Publié: 2025
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author Bianchi, Edoardo
Lanz, Oswald
author_facet Bianchi, Edoardo
Lanz, Oswald
contents This paper introduces Gate-Shift-Pose, an enhanced version of Gate-Shift-Fuse networks, designed for athlete fall classification in figure skating by integrating skeleton pose data alongside RGB frames. We evaluate two fusion strategies: early-fusion, which combines RGB frames with Gaussian heatmaps of pose keypoints at the input stage, and late-fusion, which employs a multi-stream architecture with attention mechanisms to combine RGB and pose features. Experiments on the FR-FS dataset demonstrate that Gate-Shift-Pose significantly outperforms the RGB-only baseline, improving accuracy by up to 40% with ResNet18 and 20% with ResNet50. Early-fusion achieves the highest accuracy (98.08%) with ResNet50, leveraging the model's capacity for effective multimodal integration, while late-fusion is better suited for lighter backbones like ResNet18. These results highlight the potential of multimodal architectures for sports action recognition and the critical role of skeleton pose information in capturing complex motion patterns. Visit the project page at https://edowhite.github.io/Gate-Shift-Pose
format Preprint
id arxiv_https___arxiv_org_abs_2503_04470
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information
Bianchi, Edoardo
Lanz, Oswald
Computer Vision and Pattern Recognition
This paper introduces Gate-Shift-Pose, an enhanced version of Gate-Shift-Fuse networks, designed for athlete fall classification in figure skating by integrating skeleton pose data alongside RGB frames. We evaluate two fusion strategies: early-fusion, which combines RGB frames with Gaussian heatmaps of pose keypoints at the input stage, and late-fusion, which employs a multi-stream architecture with attention mechanisms to combine RGB and pose features. Experiments on the FR-FS dataset demonstrate that Gate-Shift-Pose significantly outperforms the RGB-only baseline, improving accuracy by up to 40% with ResNet18 and 20% with ResNet50. Early-fusion achieves the highest accuracy (98.08%) with ResNet50, leveraging the model's capacity for effective multimodal integration, while late-fusion is better suited for lighter backbones like ResNet18. These results highlight the potential of multimodal architectures for sports action recognition and the critical role of skeleton pose information in capturing complex motion patterns. Visit the project page at https://edowhite.github.io/Gate-Shift-Pose
title Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.04470