Gate-Shift-Pose: Enhancing Action Recognition in Sports with Skeleton Information
Fuente:
arXiv
Saved in:
| Main Authors: | Bianchi, Edoardo, Lanz, Oswald |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
by: Lee, Sanghyeon, et al.
Published: (2026)
by: Lee, Sanghyeon, et al.
Published: (2026)
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
by: Chang, Jing-Yuan
Published: (2025)
by: Chang, Jing-Yuan
Published: (2025)
Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition
by: Liu, Zhendong, et al.
Published: (2024)
by: Liu, Zhendong, et al.
Published: (2024)
GRASP-GCN: Graph-Shape Prioritization for Neural Architecture Search under Distribution Shifts
by: Casarin, Sofia, et al.
Published: (2024)
by: Casarin, Sofia, et al.
Published: (2024)
Action-Guided Attention for Video Action Anticipation
by: Tai, Tsung-Ming, et al.
Published: (2026)
by: Tai, Tsung-Ming, et al.
Published: (2026)
PATS: Proficiency-Aware Temporal Sampling for Multi-View Sports Skill Assessment
by: Bianchi, Edoardo, et al.
Published: (2025)
by: Bianchi, Edoardo, et al.
Published: (2025)
SkeletonAgent: An Agentic Interaction Framework for Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2025)
by: Liu, Hongda, et al.
Published: (2025)
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton Transformation
by: Yang, Yijie, et al.
Published: (2024)
by: Yang, Yijie, et al.
Published: (2024)
An Information Compensation Framework for Zero-Shot Skeleton-based Action Recognition
by: Xu, Haojun, et al.
Published: (2024)
by: Xu, Haojun, et al.
Published: (2024)
Towards Universal Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
Generative Data Augmentation for Skeleton Action Recognition
by: Dong, Xu, et al.
Published: (2026)
by: Dong, Xu, et al.
Published: (2026)
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition
by: Liu, Hanchao, et al.
Published: (2024)
by: Liu, Hanchao, et al.
Published: (2024)
L-SWAG: Layer-Sample Wise Activation with Gradients information for Zero-Shot NAS on Vision Transformers
by: Casarin, Sofia, et al.
Published: (2025)
by: Casarin, Sofia, et al.
Published: (2025)
G3CN: Gaussian Topology Refinement Gated Graph Convolutional Network for Skeleton-Based Action Recognition
by: Ren, Haiqing, et al.
Published: (2025)
by: Ren, Haiqing, et al.
Published: (2025)
SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognition
by: Wang, Ning, et al.
Published: (2026)
by: Wang, Ning, et al.
Published: (2026)
Active Generation Network of Human Skeleton for Action Recognition
by: Liu, Long, et al.
Published: (2024)
by: Liu, Long, et al.
Published: (2024)
LLM Enhanced Action Recognition via Hierarchical Global-Local Skeleton-Language Model
by: Wang, Ruosi, et al.
Published: (2026)
by: Wang, Ruosi, et al.
Published: (2026)
Improving Skeleton-based Action Recognition with Interactive Object Information
by: Wen, Hao, et al.
Published: (2025)
by: Wen, Hao, et al.
Published: (2025)
Severe Domain Shift in Skeleton-Based Action Recognition:A Study of Uncertainty Failure in Real-World Gym Environments
by: Khanal, Aaditya, et al.
Published: (2026)
by: Khanal, Aaditya, et al.
Published: (2026)
Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training Samples
by: Tu, Zhigang, et al.
Published: (2025)
by: Tu, Zhigang, et al.
Published: (2025)
CHASE: Learning Convex Hull Adaptive Shift for Skeleton-based Multi-Entity Action Recognition
by: Wen, Yuhang, et al.
Published: (2024)
by: Wen, Yuhang, et al.
Published: (2024)
Topological Symmetry Enhanced Graph Convolution for Skeleton-Based Action Recognition
by: Liang, Zeyu, et al.
Published: (2024)
by: Liang, Zeyu, et al.
Published: (2024)
3D Skeleton-Based Action Recognition: A Review
by: Liu, Mengyuan, et al.
Published: (2025)
by: Liu, Mengyuan, et al.
Published: (2025)
Marrying Text-to-Motion Generation with Skeleton-Based Action Recognition
by: Kuang, Jidong, et al.
Published: (2026)
by: Kuang, Jidong, et al.
Published: (2026)
An Improved Graph Pooling Network for Skeleton-Based Action Recognition
by: Wu, Cong, et al.
Published: (2024)
by: Wu, Cong, et al.
Published: (2024)
LORTSAR: Low-Rank Transformer for Skeleton-based Action Recognition
by: Oraki, Soroush, et al.
Published: (2024)
by: Oraki, Soroush, et al.
Published: (2024)
Joint Temporal Pooling for Improving Skeleton-based Action Recognition
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
by: Gunasekara, Shanaka Ramesh, et al.
Published: (2024)
GateAttentionPose: Enhancing Pose Estimation with Agent Attention and Improved Gated Convolutions
by: Feng, Liang, et al.
Published: (2024)
by: Feng, Liang, et al.
Published: (2024)
Fine-Grained Side Information Guided Dual-Prompts for Zero-Shot Skeleton Action Recognition
by: Chen, Yang, et al.
Published: (2024)
by: Chen, Yang, et al.
Published: (2024)
Enhancing Action Recognition from Low-Quality Skeleton Data via Part-Level Knowledge Distillation
by: Liu, Cuiwei, et al.
Published: (2024)
by: Liu, Cuiwei, et al.
Published: (2024)
Overcoming Topology Agnosticism: Enhancing Skeleton-Based Action Recognition through Redefined Skeletal Topology Awareness
by: Zhou, Yuxuan, et al.
Published: (2023)
by: Zhou, Yuxuan, et al.
Published: (2023)
SUGAR: Learning Skeleton Representation with Visual-Motion Knowledge for Action Recognition
by: Ye, Qilang, et al.
Published: (2025)
by: Ye, Qilang, et al.
Published: (2025)
MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition
by: Kiray, Mert, et al.
Published: (2025)
by: Kiray, Mert, et al.
Published: (2025)
Skarimva: Skeleton-based Action Recognition is a Multi-view Application
by: Bermuth, Daniel, et al.
Published: (2026)
by: Bermuth, Daniel, et al.
Published: (2026)
Balanced Representation Learning for Long-tailed Skeleton-based Action Recognition
by: Liu, Hongda, et al.
Published: (2023)
by: Liu, Hongda, et al.
Published: (2023)
Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognition
by: Liu, Jinfu, et al.
Published: (2024)
by: Liu, Jinfu, et al.
Published: (2024)
Synchronized and Fine-Grained Head for Skeleton-Based Ambiguous Action Recognition
by: Huang, Hao, et al.
Published: (2024)
by: Huang, Hao, et al.
Published: (2024)
Local Spherical Harmonics Improve Skeleton-Based Hand Action Recognition
by: Prasse, Katharina, et al.
Published: (2023)
by: Prasse, Katharina, et al.
Published: (2023)
GCN-DevLSTM: Path Development for Skeleton-Based Action Recognition
by: Jiang, Lei, et al.
Published: (2024)
by: Jiang, Lei, et al.
Published: (2024)
Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition
by: Do, Jeonghyeok, et al.
Published: (2024)
by: Do, Jeonghyeok, et al.
Published: (2024)
Similar Items
-
PoseBridge: Bridging the Skeletonization Gap for Zero-Shot Skeleton-Based Action Recognition
by: Lee, Sanghyeon, et al.
Published: (2026) -
BST: Badminton Stroke-type Transformer for Skeleton-based Action Recognition in Racket Sports
by: Chang, Jing-Yuan
Published: (2025) -
Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition
by: Liu, Zhendong, et al.
Published: (2024) -
GRASP-GCN: Graph-Shape Prioritization for Neural Architecture Search under Distribution Shifts
by: Casarin, Sofia, et al.
Published: (2024) -
Action-Guided Attention for Video Action Anticipation
by: Tai, Tsung-Ming, et al.
Published: (2026)