Games with $ω$-Automatic Preference Relations

Fuente: arXiv
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Main Authors: Bruyère, Véronique, Grandmont, Christophe, Raskin, Jean-François
Format: Preprint
Published: 2025
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author Bruyère, Véronique
Grandmont, Christophe
Raskin, Jean-François
author_facet Bruyère, Véronique
Grandmont, Christophe
Raskin, Jean-François
contents This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as $ω$-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an $ω$-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of $ω$-automatic relations and their implications for the existence of equilibria.
format Preprint
id arxiv_https___arxiv_org_abs_2503_04759
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Games with $ω$-Automatic Preference Relations
Bruyère, Véronique
Grandmont, Christophe
Raskin, Jean-François
Logic in Computer Science
Computer Science and Game Theory
This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as $ω$-automatic relations via deterministic parity automata. Unlike much of the existing literature, which focuses on specific reward functions, our results apply to any preference relation definable by an $ω$-automatic relation. We analyze the computational complexity of determining the existence of an NE (possibly under some constraints), verifying whether a given strategy profile forms an NE, and checking whether a specific outcome can be realized by an NE. When a (constrained) NE exists, we show that there always exists one with finite-memory strategies. Finally, we explore fundamental properties of $ω$-automatic relations and their implications for the existence of equilibria.
title Games with $ω$-Automatic Preference Relations
topic Logic in Computer Science
Computer Science and Game Theory
url https://arxiv.org/abs/2503.04759