A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation

Fuente: arXiv
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Hauptverfasser: Yu, Chang, Du, Wenxin, Zong, Zeshun, Castro, Alejandro, Jiang, Chenfanfu, Han, Xuchen
Format: Preprint
Veröffentlicht: 2025
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author Yu, Chang
Du, Wenxin
Zong, Zeshun
Castro, Alejandro
Jiang, Chenfanfu
Han, Xuchen
author_facet Yu, Chang
Du, Wenxin
Zong, Zeshun
Castro, Alejandro
Jiang, Chenfanfu
Han, Xuchen
contents We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting scheme to integrate MPM and rigid body dynamics under different time step sizes. We develop a globally convergent quasi-Newton solver tailored for massive parallelization, achieving up to 500x speedup over previous convex formulations without sacrificing stability. Our method enables interactive-rate simulations of robotic manipulation tasks with diverse deformable objects including granular materials and cloth, with strong convergence guarantees. We detail key implementation strategies to maximize performance and validate our approach through rigorous experiments, demonstrating superior speed, accuracy, and stability compared to state-of-the-art MPM simulators for robotics. We make our method available in the open-source robotics toolkit, Drake.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05046
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation
Yu, Chang
Du, Wenxin
Zong, Zeshun
Castro, Alejandro
Jiang, Chenfanfu
Han, Xuchen
Robotics
We present a novel convex formulation that weakly couples the Material Point Method (MPM) with rigid body dynamics through frictional contact, optimized for efficient GPU parallelization. Our approach features an asynchronous time-splitting scheme to integrate MPM and rigid body dynamics under different time step sizes. We develop a globally convergent quasi-Newton solver tailored for massive parallelization, achieving up to 500x speedup over previous convex formulations without sacrificing stability. Our method enables interactive-rate simulations of robotic manipulation tasks with diverse deformable objects including granular materials and cloth, with strong convergence guarantees. We detail key implementation strategies to maximize performance and validate our approach through rigorous experiments, demonstrating superior speed, accuracy, and stability compared to state-of-the-art MPM simulators for robotics. We make our method available in the open-source robotics toolkit, Drake.
title A Convex Formulation of Material Points and Rigid Bodies with GPU-Accelerated Async-Coupling for Interactive Simulation
topic Robotics
url https://arxiv.org/abs/2503.05046