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Main Authors: Huang, Xiaotong, Zhu, He, Liu, Zihan, Lin, Weikai, Liu, Xiaohong, He, Zhezhi, Leng, Jingwen, Guo, Minyi, Feng, Yu
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.05168
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author Huang, Xiaotong
Zhu, He
Liu, Zihan
Lin, Weikai
Liu, Xiaohong
He, Zhezhi
Leng, Jingwen
Guo, Minyi
Feng, Yu
author_facet Huang, Xiaotong
Zhu, He
Liu, Zihan
Lin, Weikai
Liu, Xiaohong
He, Zhezhi
Leng, Jingwen
Guo, Minyi
Feng, Yu
contents 3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6$\times$ speedup and 32.3\% model reduction while achieving superior rendering quality compared to existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05168
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
Huang, Xiaotong
Zhu, He
Liu, Zihan
Lin, Weikai
Liu, Xiaohong
He, Zhezhi
Leng, Jingwen
Guo, Minyi
Feng, Yu
Graphics
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder these applications, as they struggle to achieve real-time performance. In this paper, we propose SeeLe, a general framework designed to accelerate the 3DGS pipeline for resource-constrained mobile devices. Specifically, we propose two GPU-oriented techniques: hybrid preprocessing and contribution-aware rasterization. Hybrid preprocessing alleviates the GPU compute and memory pressure by reducing the number of irrelevant Gaussians during rendering. The key is to combine our view-dependent scene representation with online filtering. Meanwhile, contribution-aware rasterization improves the GPU utilization at the rasterization stage by prioritizing Gaussians with high contributions while reducing computations for those with low contributions. Both techniques can be seamlessly integrated into existing 3DGS pipelines with minimal fine-tuning. Collectively, our framework achieves 2.6$\times$ speedup and 32.3\% model reduction while achieving superior rendering quality compared to existing methods.
title SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
topic Graphics
url https://arxiv.org/abs/2503.05168