STGA: Selective-Training Gaussian Head Avatars

Fuente: arXiv
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Auteurs principaux: Guo, Hanzhi, Chen, Yixiao, Xiaonuo, Dongye, Tian, Zeyu, Weng, Dongdong, Luo, Le
Format: Preprint
Publié: 2025
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author Guo, Hanzhi
Chen, Yixiao
Xiaonuo, Dongye
Tian, Zeyu
Weng, Dongdong
Luo, Le
author_facet Guo, Hanzhi
Chen, Yixiao
Xiaonuo, Dongye
Tian, Zeyu
Weng, Dongdong
Luo, Le
contents We propose selective-training Gaussian head avatars (STGA) to enhance the details of dynamic head Gaussian. The dynamic head Gaussian model is trained based on the FLAME parameterized model. Each Gaussian splat is embedded within the FLAME mesh to achieve mesh-based animation of the Gaussian model. Before training, our selection strategy calculates the 3D Gaussian splat to be optimized in each frame. The parameters of these 3D Gaussian splats are optimized in the training of each frame, while those of the other splats are frozen. This means that the splats participating in the optimization process differ in each frame, to improve the realism of fine details. Compared with network-based methods, our method achieves better results with shorter training time. Compared with mesh-based methods, our method produces more realistic details within the same training time. Additionally, the ablation experiment confirms that our method effectively enhances the quality of details.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05196
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle STGA: Selective-Training Gaussian Head Avatars
Guo, Hanzhi
Chen, Yixiao
Xiaonuo, Dongye
Tian, Zeyu
Weng, Dongdong
Luo, Le
Graphics
Computer Vision and Pattern Recognition
We propose selective-training Gaussian head avatars (STGA) to enhance the details of dynamic head Gaussian. The dynamic head Gaussian model is trained based on the FLAME parameterized model. Each Gaussian splat is embedded within the FLAME mesh to achieve mesh-based animation of the Gaussian model. Before training, our selection strategy calculates the 3D Gaussian splat to be optimized in each frame. The parameters of these 3D Gaussian splats are optimized in the training of each frame, while those of the other splats are frozen. This means that the splats participating in the optimization process differ in each frame, to improve the realism of fine details. Compared with network-based methods, our method achieves better results with shorter training time. Compared with mesh-based methods, our method produces more realistic details within the same training time. Additionally, the ablation experiment confirms that our method effectively enhances the quality of details.
title STGA: Selective-Training Gaussian Head Avatars
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.05196