Game Theory in Formula 1: From Physical to Strategic Interactions

Fuente: arXiv
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Autori principali: Fieni, Giona, Neumann, Marc-Philippe, Furia, Francesca, Caucino, Alessandro, Cerofolini, Alberto, Ravaglioli, Vittorio, Onder, Christopher H.
Natura: Preprint
Pubblicazione: 2025
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author Fieni, Giona
Neumann, Marc-Philippe
Furia, Francesca
Caucino, Alessandro
Cerofolini, Alberto
Ravaglioli, Vittorio
Onder, Christopher H.
author_facet Fieni, Giona
Neumann, Marc-Philippe
Furia, Francesca
Caucino, Alessandro
Cerofolini, Alberto
Ravaglioli, Vittorio
Onder, Christopher H.
contents This paper presents an optimization framework to model Formula 1 racing dynamics, where multiple cars interact physically and strategically. Aerodynamic wake effects, trajectory optimization, and energy management are integrated by means of physical models. We describe the minimum lap time problem with two agents as either a Nash or a Stackelberg game, and by employing the Karush-Kuhn-Tucker conditions during the problem formulation, we recover the structure of a nonlinear program. In addition, we introduce an algorithm to refine local Stackelberg solutions, using the Nash costs as upper bounds. The resulting strategies are analyzed through case studies. We examine the impact of slipstreaming on trajectory selection in corners, straights, and high-speed sections, while also identifying optimal overtaking locations based on energy allocation strategies. Exploiting the structural similarities of the game formulations, we are able to compare symmetric and hierarchical strategies to analyze competitive racing dynamics. By incorporating a physically accurate interaction model and accounting for the optimal responses of competing agents, our approach reveals typical Formula 1 strategic behaviors. The proposed methodology closes the gap between theoretical game theory and real-world racing, with potential applications in motorsport engineering and autonomous racing.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05421
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Game Theory in Formula 1: From Physical to Strategic Interactions
Fieni, Giona
Neumann, Marc-Philippe
Furia, Francesca
Caucino, Alessandro
Cerofolini, Alberto
Ravaglioli, Vittorio
Onder, Christopher H.
Systems and Control
This paper presents an optimization framework to model Formula 1 racing dynamics, where multiple cars interact physically and strategically. Aerodynamic wake effects, trajectory optimization, and energy management are integrated by means of physical models. We describe the minimum lap time problem with two agents as either a Nash or a Stackelberg game, and by employing the Karush-Kuhn-Tucker conditions during the problem formulation, we recover the structure of a nonlinear program. In addition, we introduce an algorithm to refine local Stackelberg solutions, using the Nash costs as upper bounds. The resulting strategies are analyzed through case studies. We examine the impact of slipstreaming on trajectory selection in corners, straights, and high-speed sections, while also identifying optimal overtaking locations based on energy allocation strategies. Exploiting the structural similarities of the game formulations, we are able to compare symmetric and hierarchical strategies to analyze competitive racing dynamics. By incorporating a physically accurate interaction model and accounting for the optimal responses of competing agents, our approach reveals typical Formula 1 strategic behaviors. The proposed methodology closes the gap between theoretical game theory and real-world racing, with potential applications in motorsport engineering and autonomous racing.
title Game Theory in Formula 1: From Physical to Strategic Interactions
topic Systems and Control
url https://arxiv.org/abs/2503.05421