Cybersafety Card Game: Empowering Digital Educators to Teach Cybersafety to Older Adults

Fuente: arXiv
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Hauptverfasser: Camilleri, Jacob, Sheil, Ashley, O'Keeffe, Michelle, Cronin, Moya, Gruben, Melanie, Murray, Hazel
Format: Preprint
Veröffentlicht: 2025
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author Camilleri, Jacob
Sheil, Ashley
O'Keeffe, Michelle
Cronin, Moya
Gruben, Melanie
Murray, Hazel
author_facet Camilleri, Jacob
Sheil, Ashley
O'Keeffe, Michelle
Cronin, Moya
Gruben, Melanie
Murray, Hazel
contents Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel shedding-type card game for older adults to conceptually learn and reinforce cyber hygiene practices in educational settings. We asked digital educators to participate as players alongside older adults (n = 16), departing from their usual role as teachers, they collaborated and shared a unique learning experience. The cybersafety game addresses 4 key topics: handling scams, password management, responding to cyber attacks, and staying private. We adopted a mixed-method approach of think-aloud playtesting, semi-structured interviews, and surveys to evaluate the game's reception and impact. Participants reported highly favorable gameplay experiences and found the cybersafety advice useful. Player feedback informed game modifications, detailed in this paper, to further enhance the game's usability and educational value.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05430
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Cybersafety Card Game: Empowering Digital Educators to Teach Cybersafety to Older Adults
Camilleri, Jacob
Sheil, Ashley
O'Keeffe, Michelle
Cronin, Moya
Gruben, Melanie
Murray, Hazel
Computers and Society
Cryptography and Security
Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel shedding-type card game for older adults to conceptually learn and reinforce cyber hygiene practices in educational settings. We asked digital educators to participate as players alongside older adults (n = 16), departing from their usual role as teachers, they collaborated and shared a unique learning experience. The cybersafety game addresses 4 key topics: handling scams, password management, responding to cyber attacks, and staying private. We adopted a mixed-method approach of think-aloud playtesting, semi-structured interviews, and surveys to evaluate the game's reception and impact. Participants reported highly favorable gameplay experiences and found the cybersafety advice useful. Player feedback informed game modifications, detailed in this paper, to further enhance the game's usability and educational value.
title Cybersafety Card Game: Empowering Digital Educators to Teach Cybersafety to Older Adults
topic Computers and Society
Cryptography and Security
url https://arxiv.org/abs/2503.05430