PinchCatcher: Enabling Multi-selection for Gaze+Pinch

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Kim, Jinwook, Park, Sangmin, Zhou, Qiushi, Gonzalez-Franco, Mar, Lee, Jeongmi, Pfeuffer, Ken
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866912270579138560
author Kim, Jinwook
Park, Sangmin
Zhou, Qiushi
Gonzalez-Franco, Mar
Lee, Jeongmi
Pfeuffer, Ken
author_facet Kim, Jinwook
Park, Sangmin
Zhou, Qiushi
Gonzalez-Franco, Mar
Lee, Jeongmi
Pfeuffer, Ken
contents This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is based on the semi-pinch mode for activating a quasi-mode, we explore four methods for confirming subselections in multi-selection mode, varying in effort and complexity: dwell-time (SemiDwell), swipe (SemiSwipe), tilt (SemiTilt), and non-dominant hand input (SemiNDH), and compare them to a baseline technique. In the user study, we evaluate their effectiveness in reducing task completion time, errors, and effort. The results indicate the strengths and weaknesses of each technique, with SemiSwipe and SemiDwell as the most preferred methods by participants. We also demonstrate their utility in file managing and RTS gaming application scenarios. This study provides valuable insights to advance 3D input systems in XR.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05456
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PinchCatcher: Enabling Multi-selection for Gaze+Pinch
Kim, Jinwook
Park, Sangmin
Zhou, Qiushi
Gonzalez-Franco, Mar
Lee, Jeongmi
Pfeuffer, Ken
Human-Computer Interaction
This paper investigates multi-selection in XR interfaces based on eye and hand interaction. We propose enabling multi-selection using different variations of techniques that combine gaze with a semi-pinch gesture, allowing users to select multiple objects, while on the way to a full-pinch. While our exploration is based on the semi-pinch mode for activating a quasi-mode, we explore four methods for confirming subselections in multi-selection mode, varying in effort and complexity: dwell-time (SemiDwell), swipe (SemiSwipe), tilt (SemiTilt), and non-dominant hand input (SemiNDH), and compare them to a baseline technique. In the user study, we evaluate their effectiveness in reducing task completion time, errors, and effort. The results indicate the strengths and weaknesses of each technique, with SemiSwipe and SemiDwell as the most preferred methods by participants. We also demonstrate their utility in file managing and RTS gaming application scenarios. This study provides valuable insights to advance 3D input systems in XR.
title PinchCatcher: Enabling Multi-selection for Gaze+Pinch
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.05456