Labeling Synthetic Content: User Perceptions of Warning Label Designs for AI-generated Content on Social Media
Fuente:
arXiv
Saved in:
| Main Authors: | Gamage, Dilrukshi, Sewwandi, Dilki, Zhang, Min, Bandara, Arosha |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices
by: Arslan, Oğuz, et al.
Published: (2024)
by: Arslan, Oğuz, et al.
Published: (2024)
VR Fire safety training application
by: R, Ujwal M
Published: (2025)
by: R, Ujwal M
Published: (2025)
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback
by: Chen, Chen, et al.
Published: (2024)
by: Chen, Chen, et al.
Published: (2024)
Media Content Atlas: A Pipeline to Explore and Investigate Multidimensional Media Space using Multimodal LLMs
by: Cerit, Merve, et al.
Published: (2025)
by: Cerit, Merve, et al.
Published: (2025)
Exploration of Embodied Space Experience through Umbilical Interaction: A Grounded Theory Approach
by: Guo, Shuai, et al.
Published: (2025)
by: Guo, Shuai, et al.
Published: (2025)
Reality Distortion Room: A Study of User Locomotion Responses to Spatial Augmented Reality Effects
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
Cam-2-Cam: Exploring the Design Space of Dual-Camera Interactions for Smartphone-based Augmented Reality
by: Woodard, Brandon, et al.
Published: (2025)
by: Woodard, Brandon, et al.
Published: (2025)
DrawTalking: Building Interactive Worlds by Sketching and Speaking
by: Rosenberg, Karl Toby, et al.
Published: (2024)
by: Rosenberg, Karl Toby, et al.
Published: (2024)
Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction
by: Collins, Jazmin, et al.
Published: (2026)
by: Collins, Jazmin, et al.
Published: (2026)
CompanionCast: Toward Social Collaboration with Multi-Agent Systems in Shared Experiences
by: Wang, Yiyang, et al.
Published: (2025)
by: Wang, Yiyang, et al.
Published: (2025)
Disclosure By Design: Identity Transparency as a Behavioural Property of Conversational AI Models
by: Gausen, Anna, et al.
Published: (2026)
by: Gausen, Anna, et al.
Published: (2026)
Superhuman Game AI Disclosure: Expertise and Context Moderate Effects on Trust and Fairness
by: Chua, Jaymari, et al.
Published: (2025)
by: Chua, Jaymari, et al.
Published: (2025)
Dynamic Theater: Location-Based Immersive Dance Theater, Investigating User Guidance and Experience
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
Augmented Object Intelligence with XR-Objects
by: Dogan, Mustafa Doga, et al.
Published: (2024)
by: Dogan, Mustafa Doga, et al.
Published: (2024)
On the Go with AR: Attention to Virtual and Physical Targets while Varying Augmentation Density
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
NeuResonance: Exploring Feedback Experiences for Fostering the Inter-brain Synchronization
by: Dinh, Jamie Ngoc, et al.
Published: (2025)
by: Dinh, Jamie Ngoc, et al.
Published: (2025)
Spatial Orchestra: Locomotion Music Instruments through Spatial Exploration
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
To Slide or Not to Slide: Exploring Techniques for Comparing Immersive Videos
by: Wang, Xizi, et al.
Published: (2026)
by: Wang, Xizi, et al.
Published: (2026)
The Impact of Navigation Aids on Search Performance and Object Recall in Wide-Area Augmented Reality
by: Kumaran, Radha, et al.
Published: (2025)
by: Kumaran, Radha, et al.
Published: (2025)
Investigating Search Among Physical and Virtual Objects Under Different Lighting Conditions
by: Kim, You-Jin, et al.
Published: (2025)
by: Kim, You-Jin, et al.
Published: (2025)
Toward Improving Binary Program Comprehension via Embodied Immersion: A Survey
by: Brown, Dennis, et al.
Published: (2024)
by: Brown, Dennis, et al.
Published: (2024)
FractalBrain: A Neuro-interactive Virtual Reality Experience using Electroencephalogram (EEG) for Mindfulness
by: Dinh, Jamie Ngoc, et al.
Published: (2025)
by: Dinh, Jamie Ngoc, et al.
Published: (2025)
SABER: Spatial Attention, Brain, Extended Reality
by: Bullock, Tom, et al.
Published: (2026)
by: Bullock, Tom, et al.
Published: (2026)
Remember Me, Not Save Me: A Collective Memory System for Evolving Virtual Identities in Augmented Reality
by: Yu, Tongzhou, et al.
Published: (2026)
by: Yu, Tongzhou, et al.
Published: (2026)
Beyond Reality: Designing Personal Experiences and Interactive Narratives in AR Theater
by: Kim, You-Jin
Published: (2025)
by: Kim, You-Jin
Published: (2025)
Reading the Mood Behind Words: Integrating Prosody-Derived Emotional Context into Socially Responsive VR Agents
by: Jeong, SangYeop, et al.
Published: (2026)
by: Jeong, SangYeop, et al.
Published: (2026)
Diverse AI Personas Can Mitigate the Homogenization Effect in Human-AI Collaborative Ideation
by: Wan, Yun, et al.
Published: (2025)
by: Wan, Yun, et al.
Published: (2025)
Designing Gamified Social Interaction for Gen Z in the Metaverse: A Framework-Oriented Systematic Literature Review
by: Xie, Baitong, et al.
Published: (2025)
by: Xie, Baitong, et al.
Published: (2025)
Dynamic Thermal Feedback in Highly Immersive VR Scenarios: a Multimodal Analysis of User Experience
by: Villenave, Sophie, et al.
Published: (2026)
by: Villenave, Sophie, et al.
Published: (2026)
Enabling Data-Driven and Empathetic Interactions: A Context-Aware 3D Virtual Agent in Mixed Reality for Enhanced Financial Customer Experience
by: Xu, Cindy, et al.
Published: (2024)
by: Xu, Cindy, et al.
Published: (2024)
Beyond Human: Cognitive and Physical Augmentation through AI, Robotics, and XR -- Opportunities and Risks
by: Li, Jie, et al.
Published: (2025)
by: Li, Jie, et al.
Published: (2025)
Collaborative consumption for low and high trust requiring business models: from fare sharing to supporting the elderly and people with disability
by: Zarifis, Alex, et al.
Published: (2024)
by: Zarifis, Alex, et al.
Published: (2024)
"Whoever needs to see it, will see it": Motivations and Labor of Creating Algorithmic Conspirituality Content on TikTok
by: De, Ankolika, et al.
Published: (2025)
by: De, Ankolika, et al.
Published: (2025)
The Interaction Fidelity Model: A Taxonomy to Distinguish the Aspects of Fidelity in Virtual Reality
by: Bonfert, Michael, et al.
Published: (2024)
by: Bonfert, Michael, et al.
Published: (2024)
Perception in Pixels: Effects of Avatar Representation in Video-Mediated Collaborative Interactions
by: Sinlapanuntakul, Pitch, et al.
Published: (2024)
by: Sinlapanuntakul, Pitch, et al.
Published: (2024)
Music2P: A Multi-Modal AI-Driven Tool for Simplifying Album Cover Design
by: Choi, Joong Ho, et al.
Published: (2024)
by: Choi, Joong Ho, et al.
Published: (2024)
GestoBrush: Facilitating Graffiti Artists' Digital Creation Experiences through Embodied AR Interactions
by: Chen, Ruiqi, et al.
Published: (2025)
by: Chen, Ruiqi, et al.
Published: (2025)
A Visual Approach for Health Information Exploration: Adaptive Levels of Visual Granularity and Interaction Analysis
by: Lengauer, Stefan, et al.
Published: (2025)
by: Lengauer, Stefan, et al.
Published: (2025)
SuperMemory-VQA: An Egocentric Visual Question-Answering Benchmark for Long-Horizon Memory
by: Alam, Samiul, et al.
Published: (2026)
by: Alam, Samiul, et al.
Published: (2026)
Towards Inclusive External Human-Machine Interface: Exploring the Effects of Visual and Auditory eHMI for Deaf and Hard-of-Hearing People
by: Xu, Wenge, et al.
Published: (2026)
by: Xu, Wenge, et al.
Published: (2026)
Similar Items
-
TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices
by: Arslan, Oğuz, et al.
Published: (2024) -
VR Fire safety training application
by: R, Ujwal M
Published: (2025) -
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback
by: Chen, Chen, et al.
Published: (2024) -
Media Content Atlas: A Pipeline to Explore and Investigate Multidimensional Media Space using Multimodal LLMs
by: Cerit, Merve, et al.
Published: (2025) -
Exploration of Embodied Space Experience through Umbilical Interaction: A Grounded Theory Approach
by: Guo, Shuai, et al.
Published: (2025)