ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games

Fuente: arXiv
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Main Authors: d'Eon, Greg, Murad, Hala, Leyton-Brown, Kevin, Wright, James R.
Format: Preprint
Published: 2025
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author d'Eon, Greg
Murad, Hala
Leyton-Brown, Kevin
Wright, James R.
author_facet d'Eon, Greg
Murad, Hala
Leyton-Brown, Kevin
Wright, James R.
contents Behavioral game theory models serve two purposes: yielding insights into how human decision-making works, and predicting how people would behave in novel strategic settings. A system called GameNet represents the state of the art for predicting human behavior in the setting of unrepeated simultaneous-move games, combining a simple "level-k" model of strategic reasoning with a complex neural network model of non-strategic "level-0" behavior. Although this reliance on well-established ideas from cognitive science ought to make GameNet interpretable, the flexibility of its level-0 model raises the possibility that it is able to emulate strategic reasoning. In this work, we prove that GameNet's level-0 model is indeed too general. We then introduce ElementaryNet, a novel neural network that is provably incapable of expressing strategic behavior. We show that these additional restrictions are empirically harmless, with ElementaryNet and GameNet having statistically indistinguishable performance. We then show how it is possible to derive insights about human behavior by varying ElementaryNet's features and interpreting its parameters, finding evidence of iterative reasoning, learning about the depth of this reasoning process, and showing the value of a rich level-0 specification.
format Preprint
id arxiv_https___arxiv_org_abs_2503_05925
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games
d'Eon, Greg
Murad, Hala
Leyton-Brown, Kevin
Wright, James R.
Machine Learning
Artificial Intelligence
Computer Science and Game Theory
Behavioral game theory models serve two purposes: yielding insights into how human decision-making works, and predicting how people would behave in novel strategic settings. A system called GameNet represents the state of the art for predicting human behavior in the setting of unrepeated simultaneous-move games, combining a simple "level-k" model of strategic reasoning with a complex neural network model of non-strategic "level-0" behavior. Although this reliance on well-established ideas from cognitive science ought to make GameNet interpretable, the flexibility of its level-0 model raises the possibility that it is able to emulate strategic reasoning. In this work, we prove that GameNet's level-0 model is indeed too general. We then introduce ElementaryNet, a novel neural network that is provably incapable of expressing strategic behavior. We show that these additional restrictions are empirically harmless, with ElementaryNet and GameNet having statistically indistinguishable performance. We then show how it is possible to derive insights about human behavior by varying ElementaryNet's features and interpreting its parameters, finding evidence of iterative reasoning, learning about the depth of this reasoning process, and showing the value of a rich level-0 specification.
title ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games
topic Machine Learning
Artificial Intelligence
Computer Science and Game Theory
url https://arxiv.org/abs/2503.05925