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| Main Authors: | , , , , |
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| Format: | Preprint |
| Published: |
2025
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2503.06125 |
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| _version_ | 1866908324209885184 |
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| author | Yang, Kai Bai, Zijian Xiao, Yang Li, Xinyu Shi, Xiaohan |
| author_facet | Yang, Kai Bai, Zijian Xiao, Yang Li, Xinyu Shi, Xiaohan |
| contents | 3D reconstruction garners increasing attention alongside the advancement of high-level image applications, where dense stereo matching (DSM) serves as a pivotal technique. Previous studies often rely on publicly available datasets for training, focusing on modifying network architectures or incorporating specialized modules to extract domain-invariant features and thus improve model robustness. In contrast, inspired by single-frame structured-light phase-shifting encoding, this study introduces RGB-Speckle, a cross-scene 3D reconstruction framework based on an active stereo camera system, designed to enhance robustness. Specifically, we propose a novel phase pre-normalization encoding-decoding method: first, we randomly perturb phase-shift maps and embed them into the three RGB channels to generate color speckle patterns; subsequently, the camera captures phase-encoded images modulated by objects as input to a stereo matching network. This technique effectively mitigates external interference and ensures consistent input data for RGB-Speckle, thereby bolstering cross-domain 3D reconstruction stability. To validate the proposed method, we conduct complex experiments: (1) construct a color speckle dataset for complex scenarios based on the proposed encoding scheme; (2) evaluate the impact of the phase pre-normalization encoding-decoding technique on 3D reconstruction accuracy; and (3) further investigate its robustness across diverse conditions. Experimental results demonstrate that the proposed RGB-Speckle model offers significant advantages in cross-domain and cross-scene 3D reconstruction tasks, enhancing model generalization and reinforcing robustness in challenging environments, thus providing a novel solution for robust 3D reconstruction research. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2503_06125 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | RGB-Phase Speckle: Cross-Scene Stereo 3D Reconstruction via Wrapped Pre-Normalization Yang, Kai Bai, Zijian Xiao, Yang Li, Xinyu Shi, Xiaohan Image and Video Processing Computer Vision and Pattern Recognition 3D reconstruction garners increasing attention alongside the advancement of high-level image applications, where dense stereo matching (DSM) serves as a pivotal technique. Previous studies often rely on publicly available datasets for training, focusing on modifying network architectures or incorporating specialized modules to extract domain-invariant features and thus improve model robustness. In contrast, inspired by single-frame structured-light phase-shifting encoding, this study introduces RGB-Speckle, a cross-scene 3D reconstruction framework based on an active stereo camera system, designed to enhance robustness. Specifically, we propose a novel phase pre-normalization encoding-decoding method: first, we randomly perturb phase-shift maps and embed them into the three RGB channels to generate color speckle patterns; subsequently, the camera captures phase-encoded images modulated by objects as input to a stereo matching network. This technique effectively mitigates external interference and ensures consistent input data for RGB-Speckle, thereby bolstering cross-domain 3D reconstruction stability. To validate the proposed method, we conduct complex experiments: (1) construct a color speckle dataset for complex scenarios based on the proposed encoding scheme; (2) evaluate the impact of the phase pre-normalization encoding-decoding technique on 3D reconstruction accuracy; and (3) further investigate its robustness across diverse conditions. Experimental results demonstrate that the proposed RGB-Speckle model offers significant advantages in cross-domain and cross-scene 3D reconstruction tasks, enhancing model generalization and reinforcing robustness in challenging environments, thus providing a novel solution for robust 3D reconstruction research. |
| title | RGB-Phase Speckle: Cross-Scene Stereo 3D Reconstruction via Wrapped Pre-Normalization |
| topic | Image and Video Processing Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2503.06125 |