AnimeGaze: Real-Time Mutual Gaze Synthesis for Anime-Style Avatars in Physical Environments via Behind-Display Camera

Fuente: arXiv
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Autori principali: Izumi, Kazuya, Koyama, Shuhey, Ochiai, Yoichi
Natura: Preprint
Pubblicazione: 2025
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author Izumi, Kazuya
Koyama, Shuhey
Ochiai, Yoichi
author_facet Izumi, Kazuya
Koyama, Shuhey
Ochiai, Yoichi
contents Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical environment using a camera-behind-the-display system. The system uses a display that rapidly alternates between visible and transparent states. During the transparent state, a camera positioned behind the display captures the physical environment. This configuration physically aligns the position of the avatar's eyes with the camera, enabling two-way gaze communication with people and objects in the physical environment. Building on this system, we developed a framework for mutual gaze communication between avatars and people. The framework detects the user's gaze and dynamically synthesizes the avatar's gaze towards people or objects in the environment. This capability was integrated into an AI agent system to generate real-time, context-aware gaze behaviors during conversations, enabling more seamless and natural interactions. To evaluate the system, we conducted a user study to assess its effectiveness in supporting physical gaze awareness and generating human-like gaze behaviors. The results show that the behind-display approach significantly enhances the user's perception of being observed and attended to by the avatar. By bridging the gap between virtual avatars and the physical environment through enhanced gaze interactions, our system offers a promising avenue for more immersive and human-like AI-mediated communication in everyday environments.
format Preprint
id arxiv_https___arxiv_org_abs_2503_06324
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle AnimeGaze: Real-Time Mutual Gaze Synthesis for Anime-Style Avatars in Physical Environments via Behind-Display Camera
Izumi, Kazuya
Koyama, Shuhey
Ochiai, Yoichi
Human-Computer Interaction
Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical environment using a camera-behind-the-display system. The system uses a display that rapidly alternates between visible and transparent states. During the transparent state, a camera positioned behind the display captures the physical environment. This configuration physically aligns the position of the avatar's eyes with the camera, enabling two-way gaze communication with people and objects in the physical environment. Building on this system, we developed a framework for mutual gaze communication between avatars and people. The framework detects the user's gaze and dynamically synthesizes the avatar's gaze towards people or objects in the environment. This capability was integrated into an AI agent system to generate real-time, context-aware gaze behaviors during conversations, enabling more seamless and natural interactions. To evaluate the system, we conducted a user study to assess its effectiveness in supporting physical gaze awareness and generating human-like gaze behaviors. The results show that the behind-display approach significantly enhances the user's perception of being observed and attended to by the avatar. By bridging the gap between virtual avatars and the physical environment through enhanced gaze interactions, our system offers a promising avenue for more immersive and human-like AI-mediated communication in everyday environments.
title AnimeGaze: Real-Time Mutual Gaze Synthesis for Anime-Style Avatars in Physical Environments via Behind-Display Camera
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.06324