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Auteurs principaux: Yang, Yixin, Zhou, Yang, Huang, Hui
Format: Preprint
Publié: 2025
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Accès en ligne:https://arxiv.org/abs/2503.06587
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author Yang, Yixin
Zhou, Yang
Huang, Hui
author_facet Yang, Yixin
Zhou, Yang
Huang, Hui
contents Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it falls short when dealing with glossy surfaces, resulting in visible holes in these areas. We find that the reflection discontinuity causes the issue. To fit the jump from diffuse to specular reflection at different viewing angles, depth bias is introduced in the optimized Gaussian primitives. To address that, we first replace the depth distortion loss in 2DGS with a novel depth convergence loss, which imposes a strong constraint on depth continuity. Then, we rectify the depth criterion in determining the actual surface, which fully accounts for all the intersecting Gaussians along the ray. Qualitative and quantitative evaluations across various datasets reveal that our method significantly improves reconstruction quality, with more complete and accurate surfaces than 2DGS. Code is available at https://github.com/XiaoXinyyx/Unbiased_Surfel.
format Preprint
id arxiv_https___arxiv_org_abs_2503_06587
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
Yang, Yixin
Zhou, Yang
Huang, Hui
Computer Vision and Pattern Recognition
Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it falls short when dealing with glossy surfaces, resulting in visible holes in these areas. We find that the reflection discontinuity causes the issue. To fit the jump from diffuse to specular reflection at different viewing angles, depth bias is introduced in the optimized Gaussian primitives. To address that, we first replace the depth distortion loss in 2DGS with a novel depth convergence loss, which imposes a strong constraint on depth continuity. Then, we rectify the depth criterion in determining the actual surface, which fully accounts for all the intersecting Gaussians along the ray. Qualitative and quantitative evaluations across various datasets reveal that our method significantly improves reconstruction quality, with more complete and accurate surfaces than 2DGS. Code is available at https://github.com/XiaoXinyyx/Unbiased_Surfel.
title Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.06587