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Main Authors: Liu, Yuheng, Li, Xinke, Zhang, Yuning, Qi, Lu, Li, Xin, Wang, Wenping, Li, Chongshou, Li, Xueting, Yang, Ming-Hsuan
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2503.07152
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author Liu, Yuheng
Li, Xinke
Zhang, Yuning
Qi, Lu
Li, Xin
Wang, Wenping
Li, Chongshou
Li, Xueting
Yang, Ming-Hsuan
author_facet Liu, Yuheng
Li, Xinke
Zhang, Yuning
Qi, Lu
Li, Xin
Wang, Wenping
Li, Chongshou
Li, Xueting
Yang, Ming-Hsuan
contents Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.
format Preprint
id arxiv_https___arxiv_org_abs_2503_07152
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Controllable 3D Outdoor Scene Generation via Scene Graphs
Liu, Yuheng
Li, Xinke
Zhang, Yuning
Qi, Lu
Li, Xin
Wang, Wenping
Li, Chongshou
Li, Xueting
Yang, Ming-Hsuan
Computer Vision and Pattern Recognition
Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving, gaming and the metaverse. Current methods either lack user control or rely on imprecise, non-intuitive conditions. In this work, we propose a method that uses, scene graphs, an accessible, user friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense BEV (Bird's Eye View) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. During inference, users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs.
title Controllable 3D Outdoor Scene Generation via Scene Graphs
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.07152