7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting

Fuente: arXiv
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Autori principali: Gao, Zhongpai, Planche, Benjamin, Zheng, Meng, Choudhuri, Anwesa, Chen, Terrence, Wu, Ziyan
Natura: Preprint
Pubblicazione: 2025
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author Gao, Zhongpai
Planche, Benjamin
Zheng, Meng
Choudhuri, Anwesa
Chen, Terrence
Wu, Ziyan
author_facet Gao, Zhongpai
Planche, Benjamin
Zheng, Meng
Choudhuri, Anwesa
Chen, Terrence
Wu, Ziyan
contents Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects. The project page is: https://gaozhongpai.github.io/7dgs/.
format Preprint
id arxiv_https___arxiv_org_abs_2503_07946
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting
Gao, Zhongpai
Planche, Benjamin
Zheng, Meng
Choudhuri, Anwesa
Chen, Terrence
Wu, Ziyan
Computer Vision and Pattern Recognition
Artificial Intelligence
Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects. The project page is: https://gaozhongpai.github.io/7dgs/.
title 7DGS: Unified Spatial-Temporal-Angular Gaussian Splatting
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2503.07946