A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Bounds

Fuente: arXiv
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Autori principali: Rydell, Felix, Bökman, Georg, Kahl, Fredrik, Kohn, Kathlén
Natura: Preprint
Pubblicazione: 2025
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author Rydell, Felix
Bökman, Georg
Kahl, Fredrik
Kohn, Kathlén
author_facet Rydell, Felix
Bökman, Georg
Kahl, Fredrik
Kohn, Kathlén
contents In this paper, we present a new framework for reducing the computational complexity of geometric vision problems through targeted reweighting of the cost functions used to minimize reprojection errors. Triangulation - the task of estimating a 3D point from noisy 2D projections across multiple images - is a fundamental problem in multiview geometry and Structure-from-Motion (SfM) pipelines. We apply our framework to the two-view case and demonstrate that optimal triangulation, which requires solving a univariate polynomial of degree six, can be simplified through cost function reweighting reducing the polynomial degree to two. This reweighting yields a closed-form solution while preserving strong geometric accuracy. We derive optimal weighting strategies, establish theoretical bounds on the approximation error, and provide experimental results on real data demonstrating the effectiveness of the proposed approach compared to standard methods. Although this work focuses on two-view triangulation, the framework generalizes to other geometric vision problems.
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id arxiv_https___arxiv_org_abs_2503_08142
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Bounds
Rydell, Felix
Bökman, Georg
Kahl, Fredrik
Kohn, Kathlén
Computer Vision and Pattern Recognition
Algebraic Geometry
In this paper, we present a new framework for reducing the computational complexity of geometric vision problems through targeted reweighting of the cost functions used to minimize reprojection errors. Triangulation - the task of estimating a 3D point from noisy 2D projections across multiple images - is a fundamental problem in multiview geometry and Structure-from-Motion (SfM) pipelines. We apply our framework to the two-view case and demonstrate that optimal triangulation, which requires solving a univariate polynomial of degree six, can be simplified through cost function reweighting reducing the polynomial degree to two. This reweighting yields a closed-form solution while preserving strong geometric accuracy. We derive optimal weighting strategies, establish theoretical bounds on the approximation error, and provide experimental results on real data demonstrating the effectiveness of the proposed approach compared to standard methods. Although this work focuses on two-view triangulation, the framework generalizes to other geometric vision problems.
title A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Bounds
topic Computer Vision and Pattern Recognition
Algebraic Geometry
url https://arxiv.org/abs/2503.08142