HRAvatar: High-Quality and Relightable Gaussian Head Avatar
Fuente:
arXiv
Saved in:
| Main Authors: | , , , , , , , |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
| _version_ | 1866916697917620224 |
|---|---|
| author | Zhang, Dongbin Liu, Yunfei Lin, Lijian Zhu, Ye Chen, Kangjie Qin, Minghan Li, Yu Wang, Haoqian |
| author_facet | Zhang, Dongbin Liu, Yunfei Lin, Lijian Zhu, Ye Chen, Kangjie Qin, Minghan Li, Yu Wang, Haoqian |
| contents | Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2503_08224 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | HRAvatar: High-Quality and Relightable Gaussian Head Avatar Zhang, Dongbin Liu, Yunfei Lin, Lijian Zhu, Ye Chen, Kangjie Qin, Minghan Li, Yu Wang, Haoqian Computer Vision and Pattern Recognition Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions. |
| title | HRAvatar: High-Quality and Relightable Gaussian Head Avatar |
| topic | Computer Vision and Pattern Recognition |
| url | https://arxiv.org/abs/2503.08224 |