HRAvatar: High-Quality and Relightable Gaussian Head Avatar

Fuente: arXiv
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Main Authors: Zhang, Dongbin, Liu, Yunfei, Lin, Lijian, Zhu, Ye, Chen, Kangjie, Qin, Minghan, Li, Yu, Wang, Haoqian
Format: Preprint
Published: 2025
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_version_ 1866916697917620224
author Zhang, Dongbin
Liu, Yunfei
Lin, Lijian
Zhu, Ye
Chen, Kangjie
Qin, Minghan
Li, Yu
Wang, Haoqian
author_facet Zhang, Dongbin
Liu, Yunfei
Lin, Lijian
Zhu, Ye
Chen, Kangjie
Qin, Minghan
Li, Yu
Wang, Haoqian
contents Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.
format Preprint
id arxiv_https___arxiv_org_abs_2503_08224
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HRAvatar: High-Quality and Relightable Gaussian Head Avatar
Zhang, Dongbin
Liu, Yunfei
Lin, Lijian
Zhu, Ye
Chen, Kangjie
Qin, Minghan
Li, Yu
Wang, Haoqian
Computer Vision and Pattern Recognition
Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.
title HRAvatar: High-Quality and Relightable Gaussian Head Avatar
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.08224