Embodied Crowd Counting

Fuente: arXiv
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Auteurs principaux: Long, Runling, Wang, Yunlong, Wan, Jia, Deng, Xiang, Zhu, Xinting, Guan, Weili, Chan, Antoni B., Nie, Liqiang
Format: Preprint
Publié: 2025
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author Long, Runling
Wang, Yunlong
Wan, Jia
Deng, Xiang
Zhu, Xinting
Guan, Weili
Chan, Antoni B.
Nie, Liqiang
author_facet Long, Runling
Wang, Yunlong
Wan, Jia
Deng, Xiang
Zhu, Xinting
Guan, Weili
Chan, Antoni B.
Nie, Liqiang
contents Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed. We first build up an interactive simulator, Embodied Crowd Counting Dataset (ECCD), which enables large scale scenes and large object quantity. A prior probability distribution that approximates realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed. This method contains a MLLM driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results against baselines show that the proposed method achieves the best trade-off between counting accuracy and navigation cost.
format Preprint
id arxiv_https___arxiv_org_abs_2503_08367
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Embodied Crowd Counting
Long, Runling
Wang, Yunlong
Wan, Jia
Deng, Xiang
Zhu, Xinting
Guan, Weili
Chan, Antoni B.
Nie, Liqiang
Computer Vision and Pattern Recognition
Occlusion is one of the fundamental challenges in crowd counting. In the community, various data-driven approaches have been developed to address this issue, yet their effectiveness is limited. This is mainly because most existing crowd counting datasets on which the methods are trained are based on passive cameras, restricting their ability to fully sense the environment. Recently, embodied navigation methods have shown significant potential in precise object detection in interactive scenes. These methods incorporate active camera settings, holding promise in addressing the fundamental issues in crowd counting. However, most existing methods are designed for indoor navigation, showing unknown performance in analyzing complex object distribution in large scale scenes, such as crowds. Besides, most existing embodied navigation datasets are indoor scenes with limited scale and object quantity, preventing them from being introduced into dense crowd analysis. Based on this, a novel task, Embodied Crowd Counting (ECC), is proposed. We first build up an interactive simulator, Embodied Crowd Counting Dataset (ECCD), which enables large scale scenes and large object quantity. A prior probability distribution that approximates realistic crowd distribution is introduced to generate crowds. Then, a zero-shot navigation method (ZECC) is proposed. This method contains a MLLM driven coarse-to-fine navigation mechanism, enabling active Z-axis exploration, and a normal-line-based crowd distribution analysis method for fine counting. Experimental results against baselines show that the proposed method achieves the best trade-off between counting accuracy and navigation cost.
title Embodied Crowd Counting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.08367