Twinner: Shining Light on Digital Twins in a Few Snaps

Fuente: arXiv
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Hauptverfasser: Zarzar, Jesus, Monnier, Tom, Shapovalov, Roman, Vedaldi, Andrea, Novotny, David
Format: Preprint
Veröffentlicht: 2025
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author Zarzar, Jesus
Monnier, Tom
Shapovalov, Roman
Vedaldi, Andrea
Novotny, David
author_facet Zarzar, Jesus
Monnier, Tom
Shapovalov, Roman
Vedaldi, Andrea
Novotny, David
contents We present the first large reconstruction model, Twinner, capable of recovering a scene's illumination as well as an object's geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways: 1) We introduce a memory-efficient voxel-grid transformer whose memory scales only quadratically with the size of the voxel grid. 2) To deal with scarcity of high-quality ground-truth PBR-shaded models, we introduce a large fully-synthetic dataset of procedurally-generated PBR-textured objects lit with varied illumination. 3) To narrow the synthetic-to-real gap, we finetune the model on real life datasets by means of a differentiable physically-based shading model, eschewing the need for ground-truth illumination or material properties which are challenging to obtain in real life. We demonstrate the efficacy of our model on the real life StanfordORB benchmark where, given few input views, we achieve reconstruction quality significantly superior to existing feedforward reconstruction networks, and comparable to significantly slower per-scene optimization methods.
format Preprint
id arxiv_https___arxiv_org_abs_2503_08382
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Twinner: Shining Light on Digital Twins in a Few Snaps
Zarzar, Jesus
Monnier, Tom
Shapovalov, Roman
Vedaldi, Andrea
Novotny, David
Computer Vision and Pattern Recognition
We present the first large reconstruction model, Twinner, capable of recovering a scene's illumination as well as an object's geometry and material properties from only a few posed images. Twinner is based on the Large Reconstruction Model and innovates in three key ways: 1) We introduce a memory-efficient voxel-grid transformer whose memory scales only quadratically with the size of the voxel grid. 2) To deal with scarcity of high-quality ground-truth PBR-shaded models, we introduce a large fully-synthetic dataset of procedurally-generated PBR-textured objects lit with varied illumination. 3) To narrow the synthetic-to-real gap, we finetune the model on real life datasets by means of a differentiable physically-based shading model, eschewing the need for ground-truth illumination or material properties which are challenging to obtain in real life. We demonstrate the efficacy of our model on the real life StanfordORB benchmark where, given few input views, we achieve reconstruction quality significantly superior to existing feedforward reconstruction networks, and comparable to significantly slower per-scene optimization methods.
title Twinner: Shining Light on Digital Twins in a Few Snaps
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.08382