Proc4Gem: Foundation models for physical agency through procedural generation

Fuente: arXiv
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Autores principales: Lin, Yixin, Humplik, Jan, Huang, Sandy H., Hasenclever, Leonard, Romano, Francesco, Saliceti, Stefano, Zheng, Daniel, Chen, Jose Enrique, Barros, Catarina, Collister, Adrian, Young, Matt, Dostmohamed, Adil, Moran, Ben, Caluwaerts, Ken, Giustina, Marissa, Moore, Joss, Connell, Kieran, Nori, Francesco, Heess, Nicolas, Bohez, Steven, Byravan, Arunkumar
Formato: Preprint
Publicado: 2025
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author Lin, Yixin
Humplik, Jan
Huang, Sandy H.
Hasenclever, Leonard
Romano, Francesco
Saliceti, Stefano
Zheng, Daniel
Chen, Jose Enrique
Barros, Catarina
Collister, Adrian
Young, Matt
Dostmohamed, Adil
Moran, Ben
Caluwaerts, Ken
Giustina, Marissa
Moore, Joss
Connell, Kieran
Nori, Francesco
Heess, Nicolas
Bohez, Steven
Byravan, Arunkumar
author_facet Lin, Yixin
Humplik, Jan
Huang, Sandy H.
Hasenclever, Leonard
Romano, Francesco
Saliceti, Stefano
Zheng, Daniel
Chen, Jose Enrique
Barros, Catarina
Collister, Adrian
Young, Matt
Dostmohamed, Adil
Moran, Ben
Caluwaerts, Ken
Giustina, Marissa
Moore, Joss
Connell, Kieran
Nori, Francesco
Heess, Nicolas
Bohez, Steven
Byravan, Arunkumar
contents In robot learning, it is common to either ignore the environment semantics, focusing on tasks like whole-body control which only require reasoning about robot-environment contacts, or conversely to ignore contact dynamics, focusing on grounding high-level movement in vision and language. In this work, we show that advances in generative modeling, photorealistic rendering, and procedural generation allow us to tackle tasks requiring both. By generating contact-rich trajectories with accurate physics in semantically-diverse simulations, we can distill behaviors into large multimodal models that directly transfer to the real world: a system we call Proc4Gem. Specifically, we show that a foundation model, Gemini, fine-tuned on only simulation data, can be instructed in language to control a quadruped robot to push an object with its body to unseen targets in unseen real-world environments. Our real-world results demonstrate the promise of using simulation to imbue foundation models with physical agency. Videos can be found at our website: https://sites.google.com/view/proc4gem
format Preprint
id arxiv_https___arxiv_org_abs_2503_08593
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Proc4Gem: Foundation models for physical agency through procedural generation
Lin, Yixin
Humplik, Jan
Huang, Sandy H.
Hasenclever, Leonard
Romano, Francesco
Saliceti, Stefano
Zheng, Daniel
Chen, Jose Enrique
Barros, Catarina
Collister, Adrian
Young, Matt
Dostmohamed, Adil
Moran, Ben
Caluwaerts, Ken
Giustina, Marissa
Moore, Joss
Connell, Kieran
Nori, Francesco
Heess, Nicolas
Bohez, Steven
Byravan, Arunkumar
Robotics
In robot learning, it is common to either ignore the environment semantics, focusing on tasks like whole-body control which only require reasoning about robot-environment contacts, or conversely to ignore contact dynamics, focusing on grounding high-level movement in vision and language. In this work, we show that advances in generative modeling, photorealistic rendering, and procedural generation allow us to tackle tasks requiring both. By generating contact-rich trajectories with accurate physics in semantically-diverse simulations, we can distill behaviors into large multimodal models that directly transfer to the real world: a system we call Proc4Gem. Specifically, we show that a foundation model, Gemini, fine-tuned on only simulation data, can be instructed in language to control a quadruped robot to push an object with its body to unseen targets in unseen real-world environments. Our real-world results demonstrate the promise of using simulation to imbue foundation models with physical agency. Videos can be found at our website: https://sites.google.com/view/proc4gem
title Proc4Gem: Foundation models for physical agency through procedural generation
topic Robotics
url https://arxiv.org/abs/2503.08593