Motion Blender Gaussian Splatting for Dynamic Scene Reconstruction

Fuente: arXiv
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Autori principali: Zhang, Xinyu, Chang, Haonan, Liu, Yuhan, Boularias, Abdeslam
Natura: Preprint
Pubblicazione: 2025
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author Zhang, Xinyu
Chang, Haonan
Liu, Yuhan
Boularias, Abdeslam
author_facet Zhang, Xinyu
Chang, Haonan
Liu, Yuhan
Boularias, Abdeslam
contents Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian parameters, which makes it difficult to further manipulate the reconstructed motions. This lack of explicit controllability limits existing methods to replaying recorded motions only, which hinders a wider application in robotics. To address this, we propose Motion Blender Gaussian Splatting (MBGS), a novel framework that uses motion graphs as an explicit and sparse motion representation. The motion of a graph's links is propagated to individual Gaussians via dual quaternion skinning, with learnable weight painting functions that determine the influence of each link. The motion graphs and 3D Gaussians are jointly optimized from input videos via differentiable rendering. Experiments show that MBGS achieves state-of-the-art performance on the highly challenging iPhone dataset while being competitive on HyperNeRF. We demonstrate the application potential of our method in animating novel object poses, synthesizing real robot demonstrations, and predicting robot actions through visual planning. The source code, models, video demonstrations can be found at http://mlzxy.github.io/motion-blender-gs.
format Preprint
id arxiv_https___arxiv_org_abs_2503_09040
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Motion Blender Gaussian Splatting for Dynamic Scene Reconstruction
Zhang, Xinyu
Chang, Haonan
Liu, Yuhan
Boularias, Abdeslam
Computer Vision and Pattern Recognition
Robotics
Gaussian splatting has emerged as a powerful tool for high-fidelity reconstruction of dynamic scenes. However, existing methods primarily rely on implicit motion representations, such as encoding motions into neural networks or per-Gaussian parameters, which makes it difficult to further manipulate the reconstructed motions. This lack of explicit controllability limits existing methods to replaying recorded motions only, which hinders a wider application in robotics. To address this, we propose Motion Blender Gaussian Splatting (MBGS), a novel framework that uses motion graphs as an explicit and sparse motion representation. The motion of a graph's links is propagated to individual Gaussians via dual quaternion skinning, with learnable weight painting functions that determine the influence of each link. The motion graphs and 3D Gaussians are jointly optimized from input videos via differentiable rendering. Experiments show that MBGS achieves state-of-the-art performance on the highly challenging iPhone dataset while being competitive on HyperNeRF. We demonstrate the application potential of our method in animating novel object poses, synthesizing real robot demonstrations, and predicting robot actions through visual planning. The source code, models, video demonstrations can be found at http://mlzxy.github.io/motion-blender-gs.
title Motion Blender Gaussian Splatting for Dynamic Scene Reconstruction
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2503.09040