Modeling of Rumor Propagation in Large Populations with Network via Graphon Games

Fuente: arXiv
Guardado en:
Detalles Bibliográficos
Autores principales: Liu, Huaning, Dayanikli, Gokce
Formato: Preprint
Publicado: 2025
Materias:
Acceso en línea:
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866912278322872320
author Liu, Huaning
Dayanikli, Gokce
author_facet Liu, Huaning
Dayanikli, Gokce
contents In this paper, we propose a graphon game model to understand how rumor (such as fake news) propagates in large populations that are interacting on a network and how different policies affect the spread. We extend the SKIR model that is used to model rumor propagation and implement individual controls and weighted interactions with other agents to have controlled dynamics. The agents aim to minimize their own expected costs non-cooperatively. We give the finite player game model and the limiting graphon game model to approximate the Nash equilibrium in the population. We give the graphon game Nash equilibrium as a solution to a continuum of ordinary differential equations (ODEs) and give existence results. Finally, we give a numerical approach and analyze examples where we use piecewise constant graphon.
format Preprint
id arxiv_https___arxiv_org_abs_2503_09107
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Modeling of Rumor Propagation in Large Populations with Network via Graphon Games
Liu, Huaning
Dayanikli, Gokce
Optimization and Control
In this paper, we propose a graphon game model to understand how rumor (such as fake news) propagates in large populations that are interacting on a network and how different policies affect the spread. We extend the SKIR model that is used to model rumor propagation and implement individual controls and weighted interactions with other agents to have controlled dynamics. The agents aim to minimize their own expected costs non-cooperatively. We give the finite player game model and the limiting graphon game model to approximate the Nash equilibrium in the population. We give the graphon game Nash equilibrium as a solution to a continuum of ordinary differential equations (ODEs) and give existence results. Finally, we give a numerical approach and analyze examples where we use piecewise constant graphon.
title Modeling of Rumor Propagation in Large Populations with Network via Graphon Games
topic Optimization and Control
url https://arxiv.org/abs/2503.09107