Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation

Fuente: arXiv
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Autori principali: Tóth, Máté, Kovács, Péter, Bencses, Réka, Bendefy, Zoltán, Hortsin, Zoltán, Teréki, Balázs, Matuszka, Tamás
Natura: Preprint
Pubblicazione: 2025
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author Tóth, Máté
Kovács, Péter
Bencses, Réka
Bendefy, Zoltán
Hortsin, Zoltán
Teréki, Balázs
Matuszka, Tamás
author_facet Tóth, Máté
Kovács, Péter
Bencses, Réka
Bendefy, Zoltán
Hortsin, Zoltán
Teréki, Balázs
Matuszka, Tamás
contents Neural reconstruction models for autonomous driving simulation have made significant strides in recent years, with dynamic models becoming increasingly prevalent. However, these models are typically limited to handling in-domain objects closely following their original trajectories. We introduce a hybrid approach that combines the strengths of neural reconstruction with physics-based rendering. This method enables the virtual placement of traditional mesh-based dynamic agents at arbitrary locations, adjustments to environmental conditions, and rendering from novel camera viewpoints. Our approach significantly enhances novel view synthesis quality -- especially for road surfaces and lane markings -- while maintaining interactive frame rates through our novel training method, NeRF2GS. This technique leverages the superior generalization capabilities of NeRF-based methods and the real-time rendering speed of 3D Gaussian Splatting (3DGS). We achieve this by training a customized NeRF model on the original images with depth regularization derived from a noisy LiDAR point cloud, then using it as a teacher model for 3DGS training. This process ensures accurate depth, surface normals, and camera appearance modeling as supervision. With our block-based training parallelization, the method can handle large-scale reconstructions (greater than or equal to 100,000 square meters) and predict segmentation masks, surface normals, and depth maps. During simulation, it supports a rasterization-based rendering backend with depth-based composition and multiple camera models for real-time camera simulation, as well as a ray-traced backend for precise LiDAR simulation.
format Preprint
id arxiv_https___arxiv_org_abs_2503_09464
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation
Tóth, Máté
Kovács, Péter
Bencses, Réka
Bendefy, Zoltán
Hortsin, Zoltán
Teréki, Balázs
Matuszka, Tamás
Graphics
Computer Vision and Pattern Recognition
Neural reconstruction models for autonomous driving simulation have made significant strides in recent years, with dynamic models becoming increasingly prevalent. However, these models are typically limited to handling in-domain objects closely following their original trajectories. We introduce a hybrid approach that combines the strengths of neural reconstruction with physics-based rendering. This method enables the virtual placement of traditional mesh-based dynamic agents at arbitrary locations, adjustments to environmental conditions, and rendering from novel camera viewpoints. Our approach significantly enhances novel view synthesis quality -- especially for road surfaces and lane markings -- while maintaining interactive frame rates through our novel training method, NeRF2GS. This technique leverages the superior generalization capabilities of NeRF-based methods and the real-time rendering speed of 3D Gaussian Splatting (3DGS). We achieve this by training a customized NeRF model on the original images with depth regularization derived from a noisy LiDAR point cloud, then using it as a teacher model for 3DGS training. This process ensures accurate depth, surface normals, and camera appearance modeling as supervision. With our block-based training parallelization, the method can handle large-scale reconstructions (greater than or equal to 100,000 square meters) and predict segmentation masks, surface normals, and depth maps. During simulation, it supports a rasterization-based rendering backend with depth-based composition and multiple camera models for real-time camera simulation, as well as a ray-traced backend for precise LiDAR simulation.
title Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.09464