Differentially Private Equilibrium Finding in Polymatrix Games

Fuente: arXiv
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Autores principales: Liu, Mingyang, Farina, Gabriele, Ozdaglar, Asuman
Formato: Preprint
Publicado: 2025
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author Liu, Mingyang
Farina, Gabriele
Ozdaglar, Asuman
author_facet Liu, Mingyang
Farina, Gabriele
Ozdaglar, Asuman
contents We study equilibrium finding in polymatrix games under differential privacy constraints. Prior work in this area fails to achieve both high-accuracy equilibria and a low privacy budget. To better understand the fundamental limitations of differential privacy in games, we show hardness results establishing that no algorithm can simultaneously obtain high accuracy and a vanishing privacy budget as the number of players tends to infinity. This impossibility holds in two regimes: (i) We seek to establish equilibrium approximation guarantees in terms of Euclidean \emph{distance} to the equilibrium set, and (ii) The adversary has access to all communication channels. We then consider the more realistic setting in which the adversary can access only a bounded number of channels and propose a new distributed algorithm that: recovers strategies with simultaneously vanishing \emph{Nash gap} (in expected utility, also referred to as \emph{exploitability}) and \emph{privacy budget} as the number of players increases. Our approach leverages structural properties of polymatrix games. To our knowledge, this is the first paper that can achieve this in equilibrium computation. Finally, we also provide numerical results to justify our algorithm.
format Preprint
id arxiv_https___arxiv_org_abs_2503_09538
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Differentially Private Equilibrium Finding in Polymatrix Games
Liu, Mingyang
Farina, Gabriele
Ozdaglar, Asuman
Computer Science and Game Theory
Artificial Intelligence
Cryptography and Security
Machine Learning
We study equilibrium finding in polymatrix games under differential privacy constraints. Prior work in this area fails to achieve both high-accuracy equilibria and a low privacy budget. To better understand the fundamental limitations of differential privacy in games, we show hardness results establishing that no algorithm can simultaneously obtain high accuracy and a vanishing privacy budget as the number of players tends to infinity. This impossibility holds in two regimes: (i) We seek to establish equilibrium approximation guarantees in terms of Euclidean \emph{distance} to the equilibrium set, and (ii) The adversary has access to all communication channels. We then consider the more realistic setting in which the adversary can access only a bounded number of channels and propose a new distributed algorithm that: recovers strategies with simultaneously vanishing \emph{Nash gap} (in expected utility, also referred to as \emph{exploitability}) and \emph{privacy budget} as the number of players increases. Our approach leverages structural properties of polymatrix games. To our knowledge, this is the first paper that can achieve this in equilibrium computation. Finally, we also provide numerical results to justify our algorithm.
title Differentially Private Equilibrium Finding in Polymatrix Games
topic Computer Science and Game Theory
Artificial Intelligence
Cryptography and Security
Machine Learning
url https://arxiv.org/abs/2503.09538