Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting

Fuente: arXiv
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Main Authors: Wang, Weiquan, Xiao, Jun, Yang, Yi, Zhuang, Yueting, Chen, Long
Format: Preprint
Published: 2025
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author Wang, Weiquan
Xiao, Jun
Yang, Yi
Zhuang, Yueting
Chen, Long
author_facet Wang, Weiquan
Xiao, Jun
Yang, Yi
Zhuang, Yueting
Chen, Long
contents Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical plausibility, and computational efficiency. To address these limitations, we propose HOGS (Human-Object Rendering via 3D Gaussian Splatting), a novel framework for efficient HOI rendering with physically plausible geometric constraints from sparse views. HOGS represents both humans and objects as dynamic 3D Gaussians. Central to HOGS is a novel optimization process that operates directly on these Gaussians to enforce geometric consistency (i.e., preventing inter-penetration or floating contacts) to achieve physical plausibility. To support this core optimization under sparse-view ambiguity, our framework incorporates two pre-trained modules: an optimization-guided Human Pose Refiner for robust estimation under sparse-view occlusions, and a Human-Object Contact Predictor that efficiently identifies interaction regions to guide our novel contact and separation losses. Extensive experiments on both human-object and hand-object interaction datasets demonstrate that HOGS achieves state-of-the-art rendering quality and maintains high computational efficiency.
format Preprint
id arxiv_https___arxiv_org_abs_2503_09640
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
Wang, Weiquan
Xiao, Jun
Yang, Yi
Zhuang, Yueting
Chen, Long
Graphics
Computer Vision and Pattern Recognition
Rendering realistic human-object interactions (HOIs) from sparse-view inputs is a challenging yet crucial task for various real-world applications. Existing methods often struggle to simultaneously achieve high rendering quality, physical plausibility, and computational efficiency. To address these limitations, we propose HOGS (Human-Object Rendering via 3D Gaussian Splatting), a novel framework for efficient HOI rendering with physically plausible geometric constraints from sparse views. HOGS represents both humans and objects as dynamic 3D Gaussians. Central to HOGS is a novel optimization process that operates directly on these Gaussians to enforce geometric consistency (i.e., preventing inter-penetration or floating contacts) to achieve physical plausibility. To support this core optimization under sparse-view ambiguity, our framework incorporates two pre-trained modules: an optimization-guided Human Pose Refiner for robust estimation under sparse-view occlusions, and a Human-Object Contact Predictor that efficiently identifies interaction regions to guide our novel contact and separation losses. Extensive experiments on both human-object and hand-object interaction datasets demonstrate that HOGS achieves state-of-the-art rendering quality and maintains high computational efficiency.
title Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.09640