EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability

Fuente: arXiv
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Main Authors: Wang, Ziyue, Dong, Yurui, Luo, Fuwen, Ruan, Minyuan, Cheng, Zhili, Chen, Chi, Li, Peng, Liu, Yang
Format: Preprint
Published: 2025
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author Wang, Ziyue
Dong, Yurui
Luo, Fuwen
Ruan, Minyuan
Cheng, Zhili
Chen, Chi
Li, Peng
Liu, Yang
author_facet Wang, Ziyue
Dong, Yurui
Luo, Fuwen
Ruan, Minyuan
Cheng, Zhili
Chen, Chi
Li, Peng
Liu, Yang
contents The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual perception, visual reasoning, spatial awareness, and target deduction. However, existing evaluations primarily assess the final task completion, often degrading assessments to isolated abilities such as visual grounding and visual question answering. Less attention is given to comprehensively and quantitatively analyzing reasoning process in multimodal environments, which is crucial for understanding model behaviors and underlying reasoning mechanisms beyond merely task success. To address this, we introduce MM-Escape, an extensible benchmark for investigating multimodal reasoning, inspired by real-world escape games. MM-Escape emphasizes intermediate model behaviors alongside final task completion. To achieve this, we develop EscapeCraft, a customizable and open environment that enables models to engage in free-form exploration for assessing multimodal reasoning. Extensive experiments show that MLLMs, regardless of scale, can successfully complete the simplest room escape tasks, with some exhibiting human-like exploration strategies. Yet, performance dramatically drops as task difficulty increases. Moreover, we observe that performance bottlenecks vary across models, revealing distinct failure modes and limitations in their multimodal reasoning abilities, such as repetitive trajectories without adaptive exploration, getting stuck in corners due to poor visual spatial awareness, and ineffective use of acquired props, such as the key. We hope our work sheds light on new challenges in multimodal reasoning, and uncovers potential improvements in MLLMs capabilities.
format Preprint
id arxiv_https___arxiv_org_abs_2503_10042
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability
Wang, Ziyue
Dong, Yurui
Luo, Fuwen
Ruan, Minyuan
Cheng, Zhili
Chen, Chi
Li, Peng
Liu, Yang
Computer Vision and Pattern Recognition
The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual perception, visual reasoning, spatial awareness, and target deduction. However, existing evaluations primarily assess the final task completion, often degrading assessments to isolated abilities such as visual grounding and visual question answering. Less attention is given to comprehensively and quantitatively analyzing reasoning process in multimodal environments, which is crucial for understanding model behaviors and underlying reasoning mechanisms beyond merely task success. To address this, we introduce MM-Escape, an extensible benchmark for investigating multimodal reasoning, inspired by real-world escape games. MM-Escape emphasizes intermediate model behaviors alongside final task completion. To achieve this, we develop EscapeCraft, a customizable and open environment that enables models to engage in free-form exploration for assessing multimodal reasoning. Extensive experiments show that MLLMs, regardless of scale, can successfully complete the simplest room escape tasks, with some exhibiting human-like exploration strategies. Yet, performance dramatically drops as task difficulty increases. Moreover, we observe that performance bottlenecks vary across models, revealing distinct failure modes and limitations in their multimodal reasoning abilities, such as repetitive trajectories without adaptive exploration, getting stuck in corners due to poor visual spatial awareness, and ineffective use of acquired props, such as the key. We hope our work sheds light on new challenges in multimodal reasoning, and uncovers potential improvements in MLLMs capabilities.
title EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.10042