Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks

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Hauptverfasser: Leonte, Dan, Hussain, Aamal, Huser, Raphael, Belardinelli, Francesco, Paccagnan, Dario
Format: Preprint
Veröffentlicht: 2025
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author Leonte, Dan
Hussain, Aamal
Huser, Raphael
Belardinelli, Francesco
Paccagnan, Dario
author_facet Leonte, Dan
Hussain, Aamal
Huser, Raphael
Belardinelli, Francesco
Paccagnan, Dario
contents Beyond specific settings, many multi-agent learning algorithms fail to converge to an equilibrium solution, instead displaying complex, non-stationary behaviours such as recurrent or chaotic orbits. In fact, recent literature suggests that such complex behaviours are likely to occur when the number of agents increases. In this paper, we study Q-learning dynamics in network polymatrix normal-form games where the network structure is drawn from classical random graph models. In particular, we focus on the Erdős-Rényi model, which is used to analyze connectivity in distributed systems, and the Stochastic Block model, which generalizes the above by accounting for community structures that naturally arise in multi-agent systems. In each setting, we establish sufficient conditions under which the agents' joint strategies converge to a unique equilibrium. We investigate how this condition depends on the exploration rates, payoff matrices and, crucially, the probabilities of interaction between network agents. We validate our theoretical findings through numerical simulations and demonstrate that convergence can be reliably achieved in many-agent systems, provided interactions in the network are controlled.
format Preprint
id arxiv_https___arxiv_org_abs_2503_10186
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks
Leonte, Dan
Hussain, Aamal
Huser, Raphael
Belardinelli, Francesco
Paccagnan, Dario
Multiagent Systems
Artificial Intelligence
Computer Science and Game Theory
Dynamical Systems
93A16, 91A26, 91A68, 58K35
G.3; J.4; F.2.2
Beyond specific settings, many multi-agent learning algorithms fail to converge to an equilibrium solution, instead displaying complex, non-stationary behaviours such as recurrent or chaotic orbits. In fact, recent literature suggests that such complex behaviours are likely to occur when the number of agents increases. In this paper, we study Q-learning dynamics in network polymatrix normal-form games where the network structure is drawn from classical random graph models. In particular, we focus on the Erdős-Rényi model, which is used to analyze connectivity in distributed systems, and the Stochastic Block model, which generalizes the above by accounting for community structures that naturally arise in multi-agent systems. In each setting, we establish sufficient conditions under which the agents' joint strategies converge to a unique equilibrium. We investigate how this condition depends on the exploration rates, payoff matrices and, crucially, the probabilities of interaction between network agents. We validate our theoretical findings through numerical simulations and demonstrate that convergence can be reliably achieved in many-agent systems, provided interactions in the network are controlled.
title Convergence and Connectivity: Dynamics of Multi-Agent Q-Learning in Random Networks
topic Multiagent Systems
Artificial Intelligence
Computer Science and Game Theory
Dynamical Systems
93A16, 91A26, 91A68, 58K35
G.3; J.4; F.2.2
url https://arxiv.org/abs/2503.10186