MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion

Fuente: arXiv
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Autori principali: He, Zebin, Yang, Mingxin, Yang, Shuhui, Tang, Yixuan, Wang, Tao, Zhang, Kaihao, Chen, Guanying, Liu, Yuhong, Jiang, Jie, Guo, Chunchao, Luo, Wenhan
Natura: Preprint
Pubblicazione: 2025
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author He, Zebin
Yang, Mingxin
Yang, Shuhui
Tang, Yixuan
Wang, Tao
Zhang, Kaihao
Chen, Guanying
Liu, Yuhong
Jiang, Jie
Guo, Chunchao
Luo, Wenhan
author_facet He, Zebin
Yang, Mingxin
Yang, Shuhui
Tang, Yixuan
Wang, Tao
Zhang, Kaihao
Chen, Guanying
Liu, Yuhong
Jiang, Jie
Guo, Chunchao
Luo, Wenhan
contents Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
format Preprint
id arxiv_https___arxiv_org_abs_2503_10289
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
He, Zebin
Yang, Mingxin
Yang, Shuhui
Tang, Yixuan
Wang, Tao
Zhang, Kaihao
Chen, Guanying
Liu, Yuhong
Jiang, Jie
Guo, Chunchao
Luo, Wenhan
Computer Vision and Pattern Recognition
Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for generating PBR textures from 3D meshes and image prompts, addressing key challenges in multi-view material synthesis. Our approach leverages Reference Attention to extract and encode informative latent from the input reference images, enabling intuitive and controllable texture generation. We also introduce a Consistency-Regularized Training strategy to enforce stability across varying viewpoints and illumination conditions, ensuring illumination-invariant and geometrically consistent results. Additionally, we propose Dual-Channel Material Generation, which separately optimizes albedo and metallic-roughness (MR) textures while maintaining precise spatial alignment with the input images through Multi-Channel Aligned Attention. Learnable material embeddings are further integrated to capture the distinct properties of albedo and MR. Experimental results demonstrate that our model generates PBR textures with realistic behavior across diverse lighting scenarios, outperforming existing methods in both consistency and quality for scalable 3D asset creation.
title MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.10289